Penguin Massacre

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-Penguin Massacre-

Defend your igloo and keep shooting the penguins with bigger and better guns, simple as that. enjoy!

Instructions -
Mouse to aim and shoot
R to reload
M to mute
P to Pause
1, 2, 3, 4, 5, 6, 7 to switch weapons

This game is open for distribution, feel free to add it to your site.

Created By: Christopher Gregorio (Xdragonx10)
Art By: Aaron Perez
Animation By: Miccool
Sponsored By: Arcadebomb.com


i remember playing this stuff with my dad, and holy shit, did it leave a mark on me, ever since i played it, i've had an obscession with chainguns, and all thanks to this game, dat chaingun, it lags the entire game, shakes everything up, burns the ammo and enemies died for nothing, volcanoes erupted, chaos filled every space of this planet happpen all at once when it finishes reloading and finishes unloading. you sir have my 10/10. IGN 7.8/10 too much penguins and chaingun

This Is one Of The best games i've ever played i give a 10


You are ABSOLUTELY RIGHT! I played exactly how you said to play and OMG it was SO EASY. I love this game though so I give it 10


It was like crack when i played it, particularly when i got the changun

Here's what I think could have been improved:

So...you've made a Storm the House clone. It's very pretty, and it's very functional. Good job on that. However, there are a number of design flaws that keep me from adding this game to my favorites:

First, you made it so that the only dominant strategy in the game is to level up your pistol until you can get the sniper rifle, followed by the shotgun. This renders all the other weapons pretty much useless, including the support penguins. This is a common flaw in Storm the House clones, but a glaring one nonetheless.

Second, the difficulty curve is non-existent, unless you decide to switch to a weapon without upgrades. I should not have to purposefully make the game harder in order to have a good time.

Third, the upgrades are unbalanced. It becomes very obvious early on that reload times are the most important attribute in a weapon, followed by power, then clip size. Why, then, do they all cost the same amount? If you had made reloads cost more than clips, then I would have had more fun scrambling for the money to buy those precious reload upgrades.

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Credits & Info

4.08 / 5.00

Dec 4, 2009
4:12 PM EST
Action - Shooter - Fixed
  • Daily 2nd Place December 5, 2009