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An Apple a Day... Doctor

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Author Comments

An Apple a Day is trying to be an ART GAME.


//--- UPDATE ---\\


Goal = FINDING MOST ENDING POSSIBLE.


//--- UPDATE ---\\


You play as the Doctor, you role is to be the doctor that you want. So as a player you explore the possibilities of the mechanics and you discover different meaning too your actions. A way to play An Apple a Day is to find the more "ending" possible. I would say the way to play this game is by trying to understand your action as a doctor and understanding the effect of your choices.


CONTROL : AWSD or Arrows


You can consider the game finish when you found seven "ending" . The game is all about choices, it is normal to feel a little confused about the actions you make at first. The actions all make sense after a few play.

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Art: Very good, despite the bipedal entities.
Concept: Understandable.
Purpose: Again, understandable.
Sprites: Well made.
Endings: There are 7. They differ, so that's good.
This is what I could review, overall:
8/10. You need to improve something: and it's the map!

I wish I were the doctor

Ok so maybe it's not exactly that ;) Good job matching the theme- it was a very thought-provoking commentary on health and life and I have to say overall I agree with your standpoint. The movement was rather slow- but I can see how it would be necessary to make it so you can't catch them and you can still easily avoid them if needed. Good amount of endings and good balance on the difficulty- though I thought the trees were going to be more.

I see what you are going for...

Not bad but confusing. Indeed it's all about the acts you make, but I can barely find myself in the patience to finsish it.

Not a bad game, just needs a little work. Nothing too serious, I mean you've got the right graphics, but you should work on finding a new concept.

(title in work)

This really needs a lot more instruction to it. I'm trying to read your description on what to do, and honestly it makes very little sense. And playing the game to try to get a sense of what to do is pretty hard as well. There doesn't seem to be a consequence to doing anything, or any reward for doing other things. I'm quite confused.

I was a bit confused

I didn't really understand what was supposed to happen either.. were we supposed to lead them to the hospital, or to the applies? And what were the red and green people supposed to be representing? A brief explanation as to what was what would have been helpful.

Credits & Info

Views
11,122
Faves:
3
Votes
10
Score
3.01 / 5.00

Uploaded
Dec 1, 2009
12:11 PM EST