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MindLab

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Advance through dozens of challenges as a mouse test subject implanted with telekinetic abilities. Use your powers to mind control, electrify, or move your surroundings. Complete the courses in front of you by finding the golden swiss.

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way to buggy i got stuck in a invisable wall.

good idea though go back and work on it some more. k.

I love puzzle games, but...

I guess I'm really just going over the same things others have said at this point. The collision detection got really bothersome. Multiple times I got to the end of a stage only to try to walk through the last gate to the cheese, and suddenly I was irreversibly caught on a nothingness by the gate only to have to restart. Mix that with being killed by being in the general vicinity of the traps and it just became too frustrating. Plus, mixing the collision detection with slippery walking physics only exacerbated the problem.

I really like the idea, and aside from the collision detection it was a fun game! The music was fitting, the puzzles pretty interesting and the concept good. Keep it up!

ShadowInsignia responds:

I knew a stiffer movement system would make it easier to equalize on bounds but my infatuation with the smoother got the best of me. The correct momentum will free you from the walls.

not really bad but good

hope i see more great job from you gud luck

Well..

I think it is a great Idea, and I can see the game coming through, but as dragor17 stated, it is buggy, almost to the point of non-playability. The character is constantly colliding with wals that aren't there. I would love to see more come of this game. My biggest issue with the game was the horrid collision detection.

A non-bug related note an in-game tutorial would be nice.

I hope to see an updated version uploaded soon. You have something cool here.

ShadowInsignia responds:

A little harsh on my programming debut. Still i dont believe the bounds are that impossile to work with. Youre right about them but i wouldnt have released with any showstoppers. And i apologize for cloak n dagger but u were going the wrong way regardless haha. Thanks for the review ill keep a sharper eye next time.

Promising but buggy...

The idea is good and the game shows a lot of promise, but you have to work on the detection of collisions with the walls: it looks like the mouse can walk above the wall, and a because a couple of times a crate got stuck in a wall while I was moving it with telekinesis. Also, for some reason the crate to the right of the starting point in level "cloak n dagger" would not move...
As the game is now, I can't really give it a high vote, but I'll keep an eye out for a second release...

Credits & Info

Views
6,452
Faves:
8
Votes
8
Score
3.00 / 5.00

Uploaded
Nov 25, 2009
2:23 PM EST