Be a Supporter!

Level Up!

rated 4.43 / 5 stars
Share Links:
Action - Platformer - Other

Click on an icon to vote on this!

Credits & Info

Nov 25, 2009 | 12:19 AM EST
  • Frontpaged December 2, 2009
  • Daily 2nd Place November 26, 2009
  • Weekly 4th Place December 1, 2009

If you liked this, check these out!

Plenty more like this here!

  • flixel
    flixel A collection of games made with the flixel framework!


Log in to save your medals! Don't have an account? Create one for free!

Gem Collector 5 Points Collect 100 Gems.
Time Waster 5 Points Play to day 7 and beyond.
Gem Connoisseur 10 Points Collect All Giant Gems.
Gem Hoarder 10 Points Collect 400 Gems.
Moving the Mail 10 Points Find all the checkpoints in the level.
Dashing Course Legend 25 Points Beat the Super Dashing Course in under 25 seconds.
Fountain of Knowledge 25 Points Fill out every entry in the Codex.
Gem Addict 25 Points Collect every Red Gem on the Level.
Mad Skills 25 Points Buy every skill.
Grinding Maniac 50 Points Max out every single level type.
Heartbreaker 50 Points Defeat Nightmare with only 1 LOVE level.
Insomniac 50 Points Complete the game without ever sleeping.
Obsessive 100 Points Get 100% completion.

Author Comments

- Air Recovery altered slightly. It gives a short burst of invincibility and pushes you into the air a bit so you can avoid getting it again.
- Worked a bit on the medal reloading script. If you unlocked medals before but the Newgrounds site didn't register it, try reloading the game. It's not foolproof but it should work most of the time.
- Fixed a few minor bugs and glitches.

I'm still trying to address the issue of the game not loading for a small number of people. Please be patient, it's quite hard to fix a problem when you don't know exactly what is causing it.

Inspired by Upgrade Complete, This game is a tribute to anyone who has ever sat there playing a game doing the same repeatable set of actions in order to get a arbitrary number to go up. It's a game about exploration, amnesia and collecting. Every action is will give you experience; You can gain levels in just about everything you do, from Jumping to Taking Damage to standing still and doing nothing at all. The world is sandbox, you can go anywhere you like as long as you level up enough. There is a catch though. Every night a re-occurring nightmare will rob you of everything if you can't survive it.

I have this love affair with Platformers and RPG's and this was my shot and bringing them together in an exciting taste explosion, with a little design flair of my own, some excellent editing/writing from Kayn, spiffy cut scene art from Gigas and awesome music from Triplefox. I hope you enjoy playing it as much as I enjoyed making it.

I'm desperately trying to get fixes checked in for the various problems reported. I've located the cause in the game. It's just uploading to NG that is causing me problems now as I have to wait an indeterminate amount of time between upload an update and it going live. I'll post something in nice big caps once it's all good again.

Yes, you can beat nightmare. Yes it's supposed to be really hard, that what nightmares are like. I made quite a few concessions along the way to make it easier than I had planned. I'm going to upload some Youtube videos of it being done. It's not as hard as it first may seem. Getting the Heart breaker achievement is MUCH trickier, I've yet to capture it on cam to prove it's do-able. The racing one is tricky. Max all your levels and a few well timed DASHES should get you through.

Some people might not like the ending, it was never the real heart of the game. I'm a big believer in games being about what you play rather than what you don't. Without the narrative that was created for the ending the world wouldn't be nearly as interesting as it is. In fact the game over all would be a little more dull because of it. The sequel is in the works, I'm already well into making it (get 100% completion and you can get an idea of -how- well started I am), I subscribe to running open devlogs of stuff I'm working on because it's what the players think that is important. It should be appearing Spring next year.

Development Blog for the sequel, Gather Up:

The walkthrough, which is seriously a work in progress is here:
If you are having trouble with either filling the codex or getting all the giant gems, check in. Theres still a bit of work to be done. It's the first walkthrough I've written and I'm -not- a fast typist ( unless it's AS3 code ^_^)

Thanks for playing :)

Thanks everyone for all the positive reviews, rates, feedback, oh and being told my game could 'die in a fire' because the boss was so hard. You have to work hard to get that level of frustration out of someone. ^_^



Rated 5 / 5 stars

Ahaha, fun, so fun! *u*

People find this review helpful!


Rated 5 / 5 stars

I can wholeheartedly say this is my favorite game on Newgrounds, I remember playing before I had an account when you first made it and I loved back then as well, so bravo I hope one day you make the sequel soon.

People find this review helpful!


Rated 5 / 5 stars

Cool game , but it is very small and easy I know that games like Super Mario or Megaman started with simple games but you guys can do better is not it? Note : I'm not making a criticism , I'm making a suggestion .


Rated 4 / 5 stars

Fun game! I see in your update some people cant load for some reason.. have them make sure they arent zoomed in or out with ctrl + mouse wheel thats stopped me on a couple of games till I found that problem including yours.


Rated 4.5 / 5 stars

WOW. After seeing all of the awards this got I finally sat down and played it, and holy shit, this is really awesome stuff.

It's gotten to the point where pixel games are a little too common, and now it seems there are more pixel games that are made to have a retro feel than there are actually retro games. It definitely is grating dealing with samey, generic graphics and 8-bit chiptunes. The gameplay, however...

I originally thought that resetting stats upon each day was going to drive me batty, but it didn't. I mean, it did for the first few days, but when I realized how the game worked and went and bought the upgrades, the double jump and regeneration were a godsend and it lead for this to be a very balanced game. Collecting all of the gems had a very Castlevania-like feel to it, as the map wasn't huge and was mainly explored in a non-linear fashion. As a whole the stats which continually increased seemed balanced and were neither too generous nor too grindy, and the dialogue was entertaining. Being what it was, I felt like the difficulty was also pretty balanced too. While the platforming was a little dull, I felt motivated to find new "non-ghosted" gems and to beat that damned boss. The boss was difficult, but also a fun fight (albeit repetitive). The only thing I didn't like was that it was obscenely difficult to properly get the boulders to crush the nightmare - I think almost every time I managed to wallop him came from pure chance rather than me premeditating it.

I found the story to be quite fascinating as well. There were a few bits of humor and hints at breaking the fourth wall, but what got me more was the whole thing about the characters' memories being wiped and that nightmare that just kept coming back. I knew there was going to be something different when I bested the nightmare and retained my memories, and I was especially interested when I realized I was going to go to the computer to have the memories recovered. Let me get this clear though:

YOUR ENDING SUCKS!! I really didn't like how the male character was randomly turned into the antagonist. I get that it was supposed to be a plot twist, but seeing as he doesn't have a very large role in the game, I felt more like "Aw, damn it." than actually shitting bricks when I found out. Ultimately this game has the setup for a great fiction title - sci-fi, fantasy, or otherwise - but ultimately turns into a generic Bleach superhero-type thing with a 'to be continued' cliffhanger. I (accurately) guessed that even though this game was released six years ago, no actual sequel existed, and honestly, what with lost memories being such a pivotal part of this game, I don't think a second game would really make sense.

So, to recap... You took a shaky gameplay concept and salvaged it with awesome level design, and set up a great story, but you failed to wrap it up nicely. I would still say this is easily worth a 4.5/5, in spite of the things that bothered me.

People find this review helpful!