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Hey everyone, here's a game for you. It's a moody little puzzle game about a hermit that expands on the mechanic seen in games like Cursor*10 and Chronotron.
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don't forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
This is a fresh game. The concept is amazing, using yourself to get ahead in life, Guess thats all you should really depend on in life, Yourself. Keep it up.
Fantastic. Though games like these already exist, the quality is superb, and the ambiance is amazing.
I really loved this game ... Fantastic job.
What can be said about a video game that actually makes an individual feel something? So many games these days are about bigger sounds, bigger action, more "stuff". But minimalism, coupled with interesting gameplay and a story that allows the player to connect to it... those are the things that, in the end, make a game more than just good, but allow it to find a certain greatness.
This is one of those games. It utilizes the mechanics of its gameplay to tell and further develop the story. The gameplay isn't separate from the story, but an integral part. The set up allows the player to truly "experience" the game. The way its told, and the way it unfolds, allow the player to connect with the emotions of the character. The music is melodious, and sweet, and so true. I really loved this game. I wish that more games like this were developed.
I haven't said much of actual mechanics of the game, or the story, or anything. And I don't want to. Playing it without knowing anything, and letting it all unfold without a spoiler is the best way to play. Fantastic job. I would love to see more games like this in the future.
the gameplay was original and fun, the challenges were hard yet doable and it had a great story line.
If your having trouble with the last level, try jumping.
This game was awesome. It's one of the best puzzle game I've played on newgrounds. However, more levels would have been great. You barely used the idea of checkpoints. I'm sure you can create cool levels if you use more checkpoints. Anyway, it's still an awesome game.
Help Tempo ascend the Tower of Tune in this mind-bending puzzle game!
Collect ingredients, avoid obstacles, and feed customers!
Kill your enemies! Save your friends! Be the fox!
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