Love the concept, love the action, can't complain about the music either. Haven't beaten a level on "real man" yet but it's no longer my first time...
Anyway, here's a tip for people who are having trouble: use the jump! Jumping seriously makes stuff easier. Try jumping while holding "up" or "down" around ranged units. They'll start to attack when you jump passed them and if you're timing's good, you can get them to hit another enemy with their attack. Using that strategy, you can make quick work of larger groups of enemies and (best part) making enemies attack each other charges your special. You can also attack while jumping, allowing you to hit enemies without being hit. If you jump towards an enemy, you can get in the first hit. If you jump up or down, you can hit enemies as you fly by. Using upwards or downwards (towards the bottom of the screen or away from it, don't just jump straight up that's useless) makes melee enemies cry and is GREAT agains the Zomboss. It doesn't work as well against ZOMG! or smileborg... But, really, against the bosses you just need to learn their patterns. Each boss has a "tell" which indicates what attack they're about to use. YOU CANNOT FIGHT THEM HEAD ON but you can watch their patterns and get in quick hits while they're busy missing you with an attack. It's easy to get behind ZOMG! while he's attacking, for example. Just watch out for the whirlwind.
liked it a lott was fun
but was a little to hard
AND Disney's head!
Yeah! Disney's head!!! :D
Kick'n it Old School
A solid fighter. Great music, great art. Perhaps a tad on the predictable side.
I really enjoyed this game!
-Pros: Great animation, artwork, and sound! The gameplay was awesome as well! The concept itself is great, playing as a badass 'biker' prophet? Who wouldn't want to? I loved the little easter eggs you threw in here as well, especially in the gov't building (H1N1 crate, fake moon landing, etc). Programming the enemies to hurt each other with their own attacks was great too. I made full use of that. I'm glad you didn't make the bosses too hard to kill either, though I was a bit discouraged at first when Zomboss started slamming me.
-Cons: No review-worthy cons here...I could complain a little about the realism of hitting the enemies though. Even if they're right next to you and within reach, you can't hit them if they're just a few inches in front or behind you. It's like you're completely two dimensional. Realistically, you'd be able to hit them.
-Suggestions: If possible, please alter your hit recognition...it's a little difficult to master. I felt like the enemies were cheating at times by sneaking by me just a few inches and striking as soon as they were in line with me. You probably should have added a separate button for the swinging attack, as holding it down was ineffective when you were surrounded (think Final Fight). In Final Fight, the move was meant to get the enemies off you, not allow them to own you while charging your attack.
*Overall, this was a great game. I can't complain too much, especially with a beat-em-up and having the medal system implemented so well.