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Zombies Assault

rated 1.51 / 5 stars
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Strategy - Artillery

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Credits & Info

Nov 5, 2009 | 2:50 AM EST

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Author Comments

Kill all the ten attacking zombies by stabbing them, and go to next level.
Use arrow keys to move the hero.
If the hero's spear hits a zombie's chest portion the zombie gets injured.
If the zombie's chest portion is hit six times it is killed.
If the zombie hits the hero, the hero's health gets reduced by a certain
percentage. If his health becomes zero the game ends.
The zombie speed increases with every level.



Rated 0.5 / 5 stars

First off, the game is unplayable you can't move or hit the zombies I don't know if it's just me.The only thing that works is the health and damage system.You need to try better if you want to make a game this is nothing more than just an animation.


Rated 0.5 / 5 stars

it sucks it really bad but i atleast went on to the 3rd level so i give it a half star


Rated 0 / 5 stars

fuking suks dik

this is a disgrace to zombie games u fuktarted ass piece of sht if there was a negative ranking negative infinte would be perfect for this sht


Rated 0 / 5 stars


its like a bad arcade video game from 1000 B.C. and the thing is im a fan of zombies

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Rated 0.5 / 5 stars

Lacks variety.

Well, the fighting style reminds me of the original Ys 1 and 2 series. Like that game, your character is simply too badass to have an attack button-and I actually admire how you imitated that style. Of course, you can't attack above or below you in this game.

You're supposed to kill 10 zombies, but one zombie always tends to lag behind the rest of the pack and appears after I've killed nine of them. (I consider that to be a glitch)

The graphics, I could tolerate. Heck, even the sounds, I could tolerate (if the death howls start to annoy the crap out of me, I'd simply mute, although that'll adversely affect scores). I'll even give you credit that your work is focused, even if there is no real objective to achieve.

After the first few levels, I realize it's a bare minimum game. Do exactly the same thing, only that the zombies come a little faster. There is a sense of a strategy of trying to herd the zombs into one group before skewering all of them, and driving a zomb into the edge of the screen kills them much rather than bouncing them off screen. But once again, the realization that it's all the same repetitive thing kicks in. Heck, each level starts exactly the same way.

Thus, it's the repetitive, recycled part that gets to me.

The simple cure: think up of more features to add and implement them. More weapons? Try it. Making actual stages? Go ahead.

What it all boils down to is variety.

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