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The Last Village

rated 4.24 / 5 stars
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Strategy - Other

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Credits & Info

Nov 4, 2009 | 12:16 AM EST
  • Weekly Users' Choice November 10, 2009
  • Daily 2nd Place November 5, 2009

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Author Comments

An Indian Apache tribe has to defend their village from white people and other indian tribes invasion. Hopefully, the village has a magic (but rare) plant which makes soldiers stronger... Be ready to fight and survive for 75 days!

To do so, set up a strategy to develop agriculture, handle transactions of agribusiness, trade for guns, train the troops, and send commanders and troops to the battle.

Edited file:

[v] gold stealing balance.

[v] army attack and defence balance.

[v] market balance.

[v] clear some glicth.



Rated 3.5 / 5 stars

boring beceause the game is long . . . .

Life line. .


Rated 3.5 / 5 stars

i like it

the graphics are great and so is the interface. but the problem lies wiht the fact that once your soldiers get to the end of the map they disappear and you cant use them again while your generals stand back and only do something when no soldiers are out as well as the fact that the enemy produces more troops faster and the attacks come one ever turn or more and leaves no time to prepare and the gold from markets are no were near sufficient but dispite this it was good enough for a 7/10 but a simple mod will fix all of these such as once they leave the map they add back onto your reserve or they go to a base and attack that making it easier to win a battle. also more generals or an ability to make more would be great.


Rated 3.5 / 5 stars

Buggy, but good

Very, very buggy. First time I played, most of the tooltip instructions failed to initiate, leaving me to find out how to play all on my own.

Along with that, whenever I get into battles, the "Do you want to use a potion" popup appears, right in the middle of battle! If I click on it, it starts the entire battle over, while at the same time not replenishing the units I used when I first answered that annoying question.

There are also several other bugs, like getting a ridiculous amount of resources at the end of battles and other things like that.

Overall, I'd say that it's a pretty OK game.
It's well thought out, but not well implemented.

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Rated 3.5 / 5 stars

Broken But Fun

This game is fun and is based on a good concept, yet it is lacking in several respects. For one, a little more explanation on combat would be really nice; it is hard to tell what each unit can do at first.

Clicking the minimap should jump directly to the square clicked, instead of bringing up a big map. Possibly another button could be used for the large map.

I didn't realize that the town center had upgrades until day 30. Maybe make this more obvious?

The enemy armies aren't shown on the strategy screen! It becomes a game of memory trying to recall where to send you troops first and second. It doesn't make sense to call it strategy when you can't see where the troops are.

What do traps do? I played to level 60, setting traps everywhere, and twice I got the message "Your trap has worked," or whatever it says. Well, what did it do? I still don't know.

The units are really unbalanced, even after upgrading. If it were up to me, I would only take 100 gunmen everywhere, and I would ditch both melee units right away. They're way too limited and weak.

Finally, the dealbreaker here: it's way too easy, because the fights are broken. Here's how:

Take at least 4 commanders to a fight, and 20 of each unit to go with them. Use a flower and let your commanders do all the fighting. Send every unit on the bottom row as fast as possible. Use the special abilities to help everyone get through. If done correctly, you'll net about 40,000 gold per fight. Simply rebuy your army and repeat. You can buy every upgrade in the game in about a dozen fights if you're willing to put in the time.
~~~~~END SPOILER~~~~~

Overall, it's a good game. It looks nice, even if the framerate tanks at the higher levels (maybe my netbook? idk). With a little polish it could become very good.

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Rated 3.5 / 5 stars

There should be more games with Native Americans

The music seems out of place. You placed techno music with a western/oldie-times themed game, it's kinda odd. It's a little slow because it's turn based, but its somewhat fun.