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Were Wars

rated 2.84 / 5 stars
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Credits & Info

Nov 2, 2009 | 7:15 PM EST

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Author Comments

I have always loved magic the gathering even as a kid so finally I have gathered my card game idea into a flash game using werewolves. Naturally the name is not focused only on werewolves, just weres so other races can be added in future versions. Problably a glitch here and there in the game but I think its pretty darn good for the first version :)



Rated 2.5 / 5 stars

I keep "loosing".


Rated 0.5 / 5 stars


it is probably a good game but your instructions aren't instructions so -9 for not telling people how to play!

instructions are as follows "Werewolf - wikipediathe free encyclopedia - Fraducir esta pagina Werewolves are a frequent subject of modern fictional books, This Latin word is similiar in meaning as words used for werewolves and other shapeshifters." WTF DOES THAT INSTRUCT ME ABOUT!!!

please next time offer better instructions


Rated 3.5 / 5 stars

what am i doing

ok, i don't mean to be tight but this game caught me off guard. its really god you made it work well but i thought it would be a bit different. as far as card games go, they are noveltys. i dont like them, but your game is well designed and the graphics work well. maybe one day ill get unto it but right now im not into card games. (maybe you could add some real time bits in it or put some crazy twist in the game to make it more engaging for people like me,) not bad.


Rated 5 / 5 stars

this stuff it defintely

not my bag, just amatter of taste.
It is beautifully well done though and the art is fantastic.

10 stars/5 vote


Rated 2.5 / 5 stars


Seemed to me there was more than a glitch here and there. What I noticed with my one playthrough:

1. When the other player had the 'Werewolf lord' in play not only could I not summon other creature cards but I could also not cast non-creature spells

2. Some of the decoys didn't function properly as decoys (the sheep only seemed to get attacked first by other sheep and rabid werewolves.

3. You flash the cards the other player uses too quickly often there are effects without a clear understanding of what had happened.

4. When the game ends you pop up "you win" however the game continues in the background (unsuccessfully so I might add).. You really should do something about that.

5. Card functions and costs were not made very clear in most instances (i.e. you need to add actual instructions rather than a partial wiki entry). Some cards have much more function than what is listed on the card face, that needs to be changed as well.

6. If a card is selected as turn ends the card is locked and unuseable.

7. It allows you to play cards that require a creature on your side (even though the card doesn't say it does) when you have no creatures in play. This locks the game.

I could go on but I have grown tired of writing this already. In summation I think it is a great Idea I enjoy this type of game but it doesn't really look like you spent much if any time debugging it. You should work out the many kinks and submit a different version. I like the idea of having othere were creatures as well. Perhaps round 2 will be better than the first.

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