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Author Comments

This is a build off of the Rage3 engine, with a little more of a trippy/kirby twist. I love how it turned out! :D

Also, I'm getting very tired of stick people. The only time I'll really make stick games now is just for my friends who have stick-related websites, such as stickgames or stickpage... I've grown fascinated with creating my own little 2-d world of characters. And Globby is my first character! :D

please keep reviews intelligent. nothing makes me want to disregard someone more than horrible grammar and lack of knowing what you're talking about.


to wilmaster

read the descrip...
um...but the game is great love it a twist to kirby like it


OH let me see here. blog that gose around eating mosters and getting there abillites. KIRBY!!!!!!!!! i am i big fan of kirby and this game is a clear ripe off of it. Why can't you just make a game don't ripe off another one. other then that this game is good but it gets boring fast. i have no dought you are a good game make, keep trying.

Plenty of minor glitches, but still fun.

My main annoyance is with the object boundaries. Jumping around the mushrooms, eating an enemy surrounded by others, and the like.

Music-wise, the main title was nice, but the in-game sounds became distracting rather quickly.

Recommended Improvements:
Make double jump a "tap-tap" action rather than automatic.
Allow the eating of enemies when they're stunned, or have low health.
Allow the character to advance, without having to drudge through combat.
... and lastly, spice the combat up with new enemies, combos, whatever you think will work.
Other than that, it's a nifty concept... and I hope you're able to more with it.

People find this review helpful!

nice one

A little glitchy but cool game.
I love the drawings.

You should make a bigger game with Globby;D

Fun but a problem

This is a lot of fun and it's quite well made. However, there are some serious issues with gameplay. The fact that enemies attacks tend to turn you around backwards is extremely problematic--you have to hold down movement towards them to prevent yourself from being slaughtered. However, since you can move through enemies, this will usually result in moving too far past them, leaving you unable to attack.
These problems are compounded byt the fact that you can't attack enemies who are adjacent with your basic attack. You have a long "reach" as it were. this means that enemies are often knocking you around backwards from whatever distance, while you are jockeying for the little margin where you can attack back.
I also agree with the comment that there needs to be more arrows pointing where a gate was just opened, etc.

Fix these problems and this will be a fantastic game.

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Credits & Info

3.56 / 5.00

Oct 29, 2009
2:10 PM EDT
Action - Platformer - Hop and Bop