Ah yes. The Double Decker Bus.
I finished this short game: here's my review.
Okay, so you put bus stop points at the edges of some of the stages. The problem? You can crash into the edges as if the entire map is contained by a concrete wall.
You say to use the brakes? More like instant stop brakes. You literally go from max speed to 0 in less than a second.
I also love how it's your fault (and the game ends) if a pedestrian walks into the side of your bus. There's also the occasional stopped car in your lane. That roundabout with the horse-drawn carriage was particularly nasty.
I actually found it easier to drive backwards in some of the stages: the bus drives much slower, and thus makes for a smoother ride and better cornering.
Too bad it's hard to simulate accelerating and decelerating a vehicle with just a keyboard. The best you coulddo is make the acceleration and braking slower and smoother, like a real bus. (or at least, one of our American buses.) Otherwise, the player's basically going back and forth, just to clear a turn.
I'll give you some credit, though, because it is a complete and functional game with a different concept.