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Submachine 6: the edge

rated 4.50 / 5 stars
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Puzzles - Other

Credits & Info

Oct 16, 2009 | 8:11 AM EDT
  • Daily 5th Place October 17, 2009

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Author Comments

explore the outskirts of the submachine



Rated 5 / 5 stars


Keep making them


Rated 5 / 5 stars

great game

i always loved the submachine games. puzzles were somewat difficult for me but the music went so well with the story line. this game was awsome.

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Rated 5 / 5 stars

Fun time

This series has been very entertaining to me. I like how even though we have seen 6 episodes of this we still have very little idea of what is going on. I have also noticed a distinct change in the game as time goes on. While earlier games were longer (at least i think they were) these latest installations have been shorter but I feel like the puzzles are a little bit more intuitive. In the first games, I felt like I was randomly doing things until I found the right combination, but this one specifically was much easier to see the progression of puzzles. Great Job!

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Rated 2.5 / 5 stars

Zero for creativity

If i made a game with a Chevy nova that used a flux module to travel through time when it hits 77 miles an hour and then called it "Time Car Express" i wouldn't be surprised when i got dozens of hateful reviews telling me how terribly uncreative i was.
Nice job with the flash.


Rated 5 / 5 stars

Well Done

I found this game engaging. The music and sound gives a great sense of environment and the many clues as to the future of the series (found in the secret rooms) definitely leave me wanting more. I would recommend this game to anyone and everyone, but I would also recommend playing through the earlier games for maximum effect. Here's hoping Submachine 7: The Core is just as good as this.