It was alright.
I thought it was quite an addicting game until you get to be a black hole im guessing is the ending part. I do not like the moon very much though it does come in handy once in a while, I just did not like how it could destroy the planet you were trying to eat and if you get too many it could happen often.
Some clear improvements over the first, and still has potential to be a 10-star awesome game...
but i still suggest having a mini-map on part of the screen showing your position relative to the whole "level" (sort of like the rectangular mini-zone map in World of Warcraft). I got up to a big planet with 4 moons real quickly, then spent 10 minutes scouring empty space looking for the asteroid-equivalent to a needle-in-a-haystack.
awesome game! 1 thing you should do is make a pause menu, the phone rang and when i came back i was dead. and make it so the other planets/suns/ect. collide too so the dont gather up and shit, i got 42,600 points and a whole bunch of universes that where together just sucked me in and i died.
but your game is awesome! im waiting for the sequel.
entertaining, but the gravity fields of the big suns when they are together is REALLY annoying.
Excellent game with a few flaws
This game is addictive, entertaining, and rewarding. The ability to go from consuming small floating rocks to devouring entire suns is a clever concept to build a game on. It plays almost like Katamari Damacy In Space.
However, there is one problem with the game that's almost a game breaker. With the other physics objects in the game apparently interacting with each other, there's a tendency, especially in later levels, for several massive suns to gather together, overlapping and becoming a nigh inescapable gravity vortex. I'm not sure how this could be corrected without dramatically altering gameplay. Perhaps if other objects collided with each other a similar way the player "character" interacts with larger objects (two objects collide, the larger one shrinks a little)?