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Cosmic Coin Monster

rated 3.30 / 5 stars
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Action - Other

Credits & Info

Oct 9, 2009 | 3:50 PM EDT

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Author Comments

This game is inspired by other great space shooters like "Upgrade Complete!", "Varas" and many others!



Rated 3.5 / 5 stars


I'm still number 4 after 76 days?


Rated 5 / 5 stars


Cool game!
I liked it, please make v2 ! :D


Rated 1.5 / 5 stars

Somewhat okay

I agree with TheReviewGuy, the game is too short and the weapons, though ridiculously expensive, have no effect on how the levels go. In fact i also found it too easy when each level had just the same type of enemy and the same number of coins to collect. Like ReviewGuy said maybe it should be timed with your objective being getting as much coins as you can, but it can also be an increasing number of coins to collect with tougher enemy types as you progress.


Rated 2 / 5 stars

Not quite there.

While the game can be simple and enjoyable, it lacks depth.

The interface is nice and simple but there were just a lot of small things that make it dull.

Firstly, address the upgrades. The balance of weapons is just retarded. The person before me mentioned that for the price, the more expensive weapons are just retarded. They're utterly useless. And what with the huge weapon placement area, a whole bunch of lasers makes me practically immortal. And it's worthless buying other weapons because they aren't 2 or 3 times more powerful as their price dictates. It's unbalanced. And worthless.

And also, the rockets are pathetic. There's no point getting more than 3 of them anyway because they all automatically target the same target, and once that target is dead, the leftover rockets do not reassign themselves a new target. That means that 5 rockets = 3 with 2 useless ones. And the whole point of a homing weapon is just pointless because they don't fire unless I'm somewhat facing the enemy. They don't fire backwards. So what's the point?

The difficulty doesn't increase and the level style gets boring quick. The idea of coin collecting isn't worth 9 levels. It's worth 1 level. It should be a single level. It would work alot better if there was a time frame in the game and the point was to collect as many coins as possible, which would be then used to buy weapons or upgrades.

The game has no climax at all. It's just 20 levels of exactly the same thing and then it stops. There needs to be more diversity in gameplay. Like I said, 20 levels of the same thing isn't very enjoyable. Maybe once through, but even that's a stretch. There were no new enemies, no new objectives.

You could condense the whole 9 levels into one and make the rate of enemies appearing gradually increase over a time of 90 seconds or something or 2 minutes or whatever. And then move on to something else. Like a full out destroy everything battle. Or a defensive style play.

Too little in a shooter to make it stand out even in the slightest. This genre's got a lot of competition. And this doesn't stand up to it.

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Rated 4 / 5 stars


cool game