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Super Mario bros Z ep.8

rated 4.37 / 5 stars
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Credits & Info

Oct 9, 2009 | 6:22 AM EDT
  • Frontpaged October 9, 2009
  • Daily Feature October 10, 2009
  • Weekly 2nd Place October 14, 2009

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Author Comments

[UPDATE] Thanks for front page and Daily 1st again, people! It's good to know that people are still enjoying the series despite the delays.
Also, a special thank you to all those that have sent me donations. It's really helping me out. =)

[EDIT] Okay, with any luck all of the problems have been fixed now. Many of you may need to clear your browser cache in order to see the update. Chances are there are still some bugs I've missed, so if you find any, send me a PM.

Thanks ever so much to Tom Fulp for raising the upload limit for me. ^^
Wow. One year already, huh? Time sure flies when you're not having fun.
At least I didn't keep you guys waiting for 16 months this time. lulz!
Anywho, this episode has been the bane of my existence for the past few months. Trying to build up the motivation to work on it after all the stuff I've been through recently.
I experimented a lot with this episode. Mostly with Swift 3D for the Doomship and the hand drawn close ups. I did start using high res sprites for the close ups early on, but I later opted for vector drawings because they're clearer and quicker to make.
Back to the 3D stuff though, I am aware that the Doomship looks kinda primitive, but personally I kinda like it. It reminds me of the old Starfox game on the SNES. Plus I didn't like the idea of fully rendering it which would have made the file size skyrocket.
Anyways, I've kept you waiting long enough. Thanks to all those who have been patient and enjoy the latest episode of Super Mario bros Z!



Rated 4.5 / 5 stars


First off, love the series, always have. I think this episode epitmizes your growth in both the ability to challenge the viewer as both a flash and sprite animator and as a writer. The story moves fast, stays true and interesting, and leaves the viewer hooked.

I criticize, however, the use of the close up non-sprite emotion shots of the characters. I feel that the intent, while explorative and interesting, is unnecessary and feels forced. For me, you've expressed character emotion well in the past without having to change the physical style of the charcter and it kinda turned me off from the work. It was like the actual animation had been made by another animator halfway through. And while I understand close up shots are very DBZ-esque I personally think it worked better with close up of sprites.

In praise, though, you're working the 3D in very well and the inventiveness and imagination you use in fight scenes with items and powerups is spectacular.

Keep up the great work.

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Rated 4.5 / 5 stars

hahah man

That was all sorts of silliness , I loved it. You flashes make me feel like kid again watching, my Saturday morning toons, without a care in the world.

The creative use of Luigi in statue mode, is my favorite part.


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Rated 5 / 5 stars

Even better than ep.7!

Damn! I thought that episode 7 was great but this one is even better.
It's just too bad that it always takes a while until the next episode is finished :(

Great action and smooth animations... that's what I except from a SMBZ episode (the fun and nice story aside).

10 out of 10 points!


Rated 5 / 5 stars

SoA music! IMFG I <3 U!!

Skies of Arcadia Music, that just made my day!


Rated 5 / 5 stars

As always, nicely done

The episode was well worth the wait, though I have to admit I was expecting a bit more, especially with the length of episode 7. Though I did read your post on deviant art so it's understandable that it's a bit shorter. Plus there's that pesky need for a job and what not.

I must say I enjoyed the episode, though. The doom ship looked nice and the animations were silky smooth. I especially enjoy the custom animations you threw in there for the stand offs and Fire Sonic(That was pretty damn bad ass).

Keep up the good work. Lookin forward to ep 9...or 8 part 2, whatever it'll be called.