You know, there are so many great flash games like this, Caravaneer, Broken Mirror, Orbital Decay. One of the significant issues is that these games can be made so totally better by simply creating a different scenario, storyline, and/or series of enemies to battle. Just using the same game engine, and half the time and effort of the first version of the game, ANOTHER game of equal quality and allure can be created.
Of course, for Broken Mirror, the main problem was horrible glitches. Caravaneer was a pretty good trading/roguelike, just like Frontier is, but Frontier still has that infinite money glitch, which detracts significantly from the game.
before u do the stotylines get the best equipment/ armor vehical weapons and guys
The glitch for a town
Figured it out. When you finish a battle, if you pressed "Go" before the box returned to its normal state, then if you come in contact with ANYTHING while it is moving back, that next thing will be skipped by pressing "Go"
A very nice timewaster, gives a sense of accomplishment.
I found a glitch: When your in the 'sell' menu, you can type a nine into the sell quantity for an item and hit the sell button simultaneously when you have no items. this results in the game beleiving that you sold 90 of said items when you had none before, leaving you with -90 inventory space and an assload of money.
Other than that, it seems pretty good.
Why can't I recover health?