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Arthropod Armada

rated 3.89 / 5 stars
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Action - Shooter - Horizontal Flight

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Credits & Info

Sep 27, 2009 | 5:06 AM EDT

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Author Comments

Shooting: Ctrl or space bar
Moving: Arrow keys
Quality: 'Q' key

Alert! Due to keyboards being weird, holding space causes you to not be able to move diagonally. Thus, the Rocketslap management would reccomend using the Ctrl key to shoot instead of the space bar.

This is an arcade-style shoot-em'-up where you fight against the high score table. Compete with your friends, the scoreboard is connected with facebook. Hope you all like it! If you die, you can control your head with the arrow keys, which is pretty rad.

This game marks our first game under the Rocketslap Entertainment label.

Programming by Billy "Billy" Monks (,
Art by Nathan "Zekey" Malone (,
Music by Kevin "Shadowfox2" Studevant ( sic),
Voice acting by Brandon "BigArmyBug" Clark (brandonpclark.wordpress.



Rated 4 / 5 stars

Great shooter

I love it, reminds me of games like R-Type and Gradius


Rated 1.5 / 5 stars

This has been done 10000 times

Great animation and sound, but the game is just plain boring imo. Its one of those games that is pretty much the exact same thing through out the entire levels. These games are pretty simple to make too so i don't have much sympathy for them, especially more simple ones like this. We want to play fun, exciting, addicting games. Not repetitive, frustrating, simple games with little or no complexity.


Rated 4.5 / 5 stars

I'm shocked

2.95? Seriously?!!

Anyway, thought it was a fun game. Pretty fun & hard shooter. Reminds me of r-type. Overall, great game.


Rated 1.5 / 5 stars

Easy and repetitive

Very few upgrades (just 2, with 2 level each one)

Also every wave is the same, and the Multi-shot Lvl2 have a bug (they don't reach to the end of the screen)

I just like it because I got Rank 6 in the daily global ranking ^^

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Rated 3 / 5 stars

OK, but gameplay needs work

Like the look and feel of the feel of the premise. TBH, I only got to the first boss, there's not enough warning for his instant kill lasers. After one death on him, it just felt like there was no chance without having a powered up weapon. Also, it wouldn't hurt to let the power ups fly a bit more toward the player when the enemy dies on the far right side of the screen.