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Jumpix 2

rated 3.56 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Sep 25, 2009 | 5:22 PM EDT

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Author Comments

In this 3D arcade platformer, you have a control over a jumping and rolling ball. Trying to get max score on each level is a challenge, you've got to avoid falling from edges. Dangerous traps and interesting tasks await you in 40 carefully designed levels.

Built-in map editor allows you to create up to ten levels of your own, share with other players, play their levels and give ratings.

Hardcore players are welcomed to try Time Mode.

Q, CONTROL - rotate camera.
Z,X,C,J,K,L,SPACE - jump.
WASD, Arrows - movement.

UPDATE 1: New camera physic.
UPDATE 2: Added more control keys.

Tip: If you have problems playing game, try to turn particles off (button in the down-right corner).
Tip 2: If diagonal jumps not working, try to jump using another key - Z, X, C, J, K or L.



Rated 4 / 5 stars

well done

i agree with snopey1 that this game is a bit boring (not a really big problem, its just
'slightly' boring) and also with baman2009 about the fluidity, BUT sometimes is better this way because if you have played games such as switchball, mercury meltdown, marble madness(mentioned by baman) you know how annoying it is when the ball doesnt stops when you want to and usually falls from the platform

other thing some people didnt noticed here is that the game also use some perspective, wich makes me resemble echochrome, but its very different, and maybe thats the reason of the lack of fluidity.

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Rated 2 / 5 stars


this game is horrible. it made me more bored then entertained...
the reason it does this is because theirs little difficulty because ":gasp: o noes i died...o wait same points and 3 more lives...huh..." (add a death penalty)
also. on some levels it seems impossible to be able to do and when u almost do complete it only to be sent back to start its annoying (add a check point system into some lvls)

until u do that 4/10 2/5 once thats done maybe higher.


Rated 4 / 5 stars

fun but lacks fluidity

I think that if there is a reason why people would find it hard is because it lacks a bit of fluidity, there is something that just doesn't feel right with the gfameplay. It's too robotic, the movements are to broken down. to get from the beginning to the end, you'ld have to break down th path into sevral little movements. Here is what happened in my mind : ok let's go left for 0.8 seconds - pause - up for 1.17 seconds - pause - down 0.32 s - pause - diaglnoly forOMG I'M FALLING.

hope this helps


Rated 4.5 / 5 stars

these days I don't write reveiws often unless...

it stands out and too me your done something quite special it reminds me of Qbert and marble madness rolled up in one I think if you make another one I would enjoy seeing a twist by adding enemies. But as it is right now it's pretty good.


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Rated 4.5 / 5 stars

Pretty cool. In fact, awesome!

I LOVED the 3D perspective!

I was, however, expecting the ball to gain momentum, not stop dead in it's tracks, which makes the control feel... stiff... IDK, just a suggestion...

Other that that, awesome game!

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