Not so Crazy.
I don't know what was so "Crazy" about this frog, it was actually a somewhat quiet and calm experience.
The game is a LOT of trial and error, though.
It's hard to have a decent idea of exactly how powerful the meter is as compared to the distances. If you'd tell me something like I jumped 5 feet after a full jump or whatever it would be, that would be nice and help me plot the next jump.
Otherwise, you end up doing what I was doing, trial and error, hoping you can guess the distance as compared to the last jump you made.
If you added something that told you the distance of your last jump, it'll help when deciding how much power to give it.
I need something to compare to what I did.
The only other flaw, or something I felt was a flaw was the meter.
If I'm aiming for 100% power jump, if I take a hair second too long to release the mous button, it jumps back to zero and I lose 5 points for my "jump" because I landed on the same lillypad unintentionally.
The meter should go backwards after hitting the 100% mark, not teleport back to 0%. I don't feel I should be THAT penalized on the power meter for being 0.001 seconds too slow on the release.
Still wondering where the crazy was...