there some points i dont understand in this game
1: what the point of the game if you dont need to collect all the threat to complete the level?
2: wtf with vomiting dude when you die -_- (he could like just die.....)
3: why it cant be us who control the character -_- (i mean come on he moving on it own and run into the enemies like a idiot)
4: you did steal it from a site, you didnt create it
5: the enemies are wayyyyyyy too fast
srry but this game suck and cant have any stars (AND NO I DIDNT COPY THE COMMENT FROM Judio90) -_-
The enemies are harmless
Tiutle says it all when i run into them i dont get hurt
Very Nice puzzle Game
But something is wrong when I play it, my guy never pukes. I can just make him go straight to the exit ignoring all the Bad guys and Treats to get the max Time bonus.
I enjoyed this game. It took the pipe genre and added a very nice innovation to it. Having to traverse the pipes safely while collecting treats and avoiding baddies was enjoyable. I especially appreciated the fact that your ideal strategy actually involved deliberately disconnecting parts of the maze.
There are only two things wrong with this game. Unfortunately one of them completely destroys it (literally).
First off, the exit door is open before all the treats are collected. This feels like a missed opportunity in that the player is able to (and at times, better off if they) ignore them. Collecting those treats is what makes this game challenging - otherwise it's just a matter of locking the baddies away and solving a trivially simple maze.
Second, the notion of lives is implemented. Not only that - when they run out there is absolutely nothing but a fade to black. Even if this was one of those games designed around trial and error (where lives would be appropriate), to not even supply the player with an option to return to the menu upon game over is just plain idiotic. That is, of course, ignoring the more fundamental flaw that a death should be nothing but a score reduction in a game like this.
Also, I've made this suggestion in other games and it fits here too - separate the time taken, deaths suffered and treats collected as score categories. I couldn't care less how long a challenge like this takes me. Therefore, since time is a factor in my final score it means as much to me as a colour coded warning label to a blind man. I am, however, very interested in optimizing my treats collected and deaths suffered scores and I feel let down that I can't parse them out afterwards. At the same time, some other random player will feel the exact same way for the opposite reason. Report the scores separately and all those problems are solved.
In conclusion: this is a very innovative and enjoyable game that isn't quite sure what genre it's in. If the penalties applied fit the goal the player is trying to accomplish, this game would be good for hours of entertainment. As it is, I wouldn't bother frustrating myself with the inevitable complete and total lack of progress.
PD: Sorry for repeat the coment of Kelsen... i did it becouse think the same :S.. but this game dont need stars