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SpeedWords

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Author Comments

Rules are very simple. Create words you see in the pictures using the appearing letters. If you see more than one picture, just make the words after each other without space. If the picture is big (bigger then its boundaries) use capital letters. If the picture is upside down, use the upside down letters. At certain levels you get some powerups. You can use the power-ups, when its icons in the left down corner is active. For the time-bonus, press 1, and you get some extra time. For the solution-bonus, press 2, and it reveals the solution of the whole level (only in normal-mode, in easy-mode the solution is always visible). For the letter-bonus, press 3, which elmininates all the letters not needed for the solution.

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oh god my head...

My brain hurts! This game is more difficult than it looks. Keep up the good work!

Like it

I like it. It could be used by non english speakers to train their english, just like me. HEHEH. anyway, I really like it, the BGM is really good, just giving me the feeling that I have to be quick, also the feeling of being challanged, people like this kind of BGM on this kind of game (OR at least that's what I think).
What this game lack is, you haven't used any BGS or any sound effects. I think you are going to need to remember that.
OVERALL: 9/10 and 4/5

Not A Bad Game When Short On Time.

The game is very basic, but still has it's own addictive value. Though, since I left the "Hints" button active, I was just copying the word displayed in the box, and didn't even realize that I was supposed to be using the scrabble-esque letter tiles to define the picture that's been provided in the top right corner of the screen until I was about five levels into the game.

To note, I'm partially to blame for that, as I'd hopped right into playing without really reading the instructions, though perhaps a big, flashing or bouncing arrow could point to the image at the start of the game, with a nearby text that explains something along the lines of "Use the provided letters to define the object seen here!", though once again, that's just some rough pitched advise, some that I feel would make it more 'pick up and play' in a sense.

Although there's virtually no variety, the music provided was good, and I didn't notice any track breaking, which tends to be a common mark of unknowledgeable programmers, or those who are just plain lazy. Trust me, this aspect alone says a lot to me about a game and it's developer, so good work here.

If I had the choice, the only real change I would make in the gameplay is that instead of requiring that I drag-and-drop the letter tiles into place, I'd instead make it so that all the player would have to do is click on the tile to send it to the word they're building. It's much more fluid, like "Word Womp" in a sense, and all you'd have to do is make the timer move faster to compensate for the ease of word building, and give the player a deletion key, such as the Spacebar, in case they click the wrong letter.

That's all I have to say, and I hope my review's been helpful.

Good concept but...

when i click no hints i expect to not see hints. if i can see the word at all, it's just a beat the clock game.

Fun game

Quite challenging and addictive, very well made.
I am top of score board ^^.

Credits & Info

Views
4,309
Faves:
1
Votes
8
Score
2.50 / 5.00

Uploaded
Sep 11, 2009
7:41 AM EDT