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Omega Turret Defense

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--If you liked it (even if you hated it) why not take 5 seconds to recommend for a collection?--
Aight sorry already had to upload a newer version... And im not sure why but the game has a little preloading issue give it about 20 seconds then it should start.

Release Version 1.00

Finally after a long summer i finally release my second game. Its really just a bug fix/gameplay addition to the last one [Alpha Turret].

Check Back often as i will be adding new content pretty regularly.

Inside you will find:

15 Different Weapons:

::Battle Cannon: Acc: 5 Dmg: 5 Rate: 4
Decent damage make this a very versatile weapon. Although suffering from slower fire rate and accuracy.

::Machine Gun: Acc: 2 Dmg: 2 Rate: 6
Good rate of fire but suffering from mediocre damage makes this weapon extremely limited to taking out infantry waves.

::Shotgun: Acc: 3 Dmg: 6 Rate: 4
When held still the tight spread allows this weapon to easily take out light vehicles.

::Sniper Rifle: Acc: 10 Dmg: 4 Rate: 3
A very accurate weapon fairly effective at taking out infantry and light vehicles and has the penetration power to hit multiple enemies at once.

::Flak Cannon: Acc: 3 Dmg: 4 Rate: 6
A deadly weapon against lightly armoured foes. Area of Effect fragmentation bullets shred infantry ranks.

::Heavy Cannon: Acc: 4 Dmg: 8 Rate: 2
Blessed with an amazing damage and splash however suffering from a slow rate of fire.

::Motar: Acc: 4 Dmg: 6 Rate: 4
Firing the shells at a high arc this is a indirect fire weapon that can lob shells at foes beyond the first screening ranks of infantry.

::Rocket Launcher: Acc: 2 Dmg: 10 Rate: 1
Firing a salvo of rockets at the foes powerful enough to knock out heavy tanks and entire ranks of infantry. However the rocket launcher is a spray and pray weapon suffering from terrible accuracy and slow reloading means long waits inbetween missed shots.

::Flame Thrower: Acc: N/A Dmg: 5 Rate: 10
A truely devastating weapon, assuming its in range. Its only downside is its incredibly limited range.

::Plasma Cannon: Acc: 5 Dmg: 7 Rate: 5
Super heated gases expelled from the barrel are hot enough to melt the thickest armor and vapourize anything else. Massive splash and decent firerate make this a balanced weapon choice.

::Guided Missile: Acc: 10 Dmg: 7 Rate: 3
Almost 100% guarenteed to hit its target with its lethal seeker missiles you barely have to aim at all.

::Spotter: Acc: 7 Dmg: 10 Rate: 1
Using its laser sight to spot foes the Spotter calls in missile strikes destroying any foes in the blast. This weapon needs a little skill to get good with it as it suffers from slow fire rate so every shot counts.

::Gauss Cannon: Acc: 7 Dmg: 10 Rate: 4
Firing a super dense round at near light speed this weapon has the power to punch holes through tanks and kill 4 people behind it. Truely devastating and fun to use.

::Chain Gun: Acc: 3 Dmg: 3 Rate: 10
Compensating for its weak damage and inaccuracy the chain gun fires an insane amount of ammunition at its foes riddling foes like swiss cheese.

::Arc Cannon: Acc: 3 Dmg: 7 Rate: 5
Firing an Arc of electricity this weapon melts tanks and vapourizes infantry as well as bounce around the screen in a extravagant light show.

3 Super Weapons:

::Artillery Barrage: Cost: 100 Pts
Firing 3 shells into the battlefield this weapon is lucky if it hits anything at all.

::Air Strike: Cost 300 Pts
Jets fly low wiping a line of enemies off the the face of the earth with an impressive air show.

::Nuclear Warhead: Cost 800 Pts
Despite its cost the Nuke can save you from nearly any predicament vapourizing the battlefield scouring the hills of any life. And its pretty cool to watch :D.

As well as many defensive upgrades and enemies to behold....



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Just Great

this is better than cannon defense ./peace

So far I have only died because of lag, not a good way to end a game over and over. Otherwise fun but will not play ever again because I can not truly test my skill so it is pointless. I will watch for updates etc.


Well... its a pretty good game. However, you need to fix a few things:
First of all, after getting defeated, the weapon menu gets stuck on where it was last, and it can go up, but not down, and so you can't select weaker weapons. Also you should have a pause button. Also, maybe a save button. And maybe more levels. Experiment mode. Things like that.
Otherwise it is a good game.


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Credits & Info

4.19 / 5.00

Sep 9, 2009
2:30 AM EDT