it has promise. fun concept, but the depth perception of this game killed me(literally). I kept ramming into buildings when i thought i was behind them.
Concept's fine, art is great, but...
...as has been said a few times, the distance to pickup/delivery should be controlled, starting nearer and getting further. Also the collision detection is pretty random because there's no good indication of what's safe and what's not. And that's ultimately what makes it no fun to play. Add paths to stay on and it would be a HUGE improvement.
Kind of frustrating
I found it repetitive, also it was annoying how random the level of difficulty was. First it would try to make you get something next to you or it would make you get something all the way across the map and then deliver it to the opposite side of the map.
The depth perseption is annoying