Eridani RTS

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Update: Version 1.4.1
Ship AI improved, will now fight back quicker
Arrow key scrolling improved
Level auto save - now saves the instant you win
Continue button fixed - now no need to refresh
Enemies makes construction ships and colonizes other planets (after level 5)
Enemy doesnt make mining drones if has loads of money
Increase ship limit option - use at own risk!
Stopped enemy "rush" on earlier levels

UPDATE: Version 1.3.1
Fixed glitch which allowed you infinite money
Fixed glitch which allowed you to skip levels

UPDATE: Version 1.3.0
Ship target aquiring improved dramatically
Levels 1 & 2 (tutorial) made quicker and easier

Space based RTS

Eridani is a space based real time strategy where you build your base round the edges of planets. Mine resources from asteroids to build various combat ships and interplanetary missle that are fired from the planets surface (some of which can destroy entire planets!)

Also features "Skirmish Mode" where you can create your own battle in a randomly generated sector.


Its fun and all

It is fun but three are a few flaws mainly just the fact that the AI is really fucking stupid

People find this review helpful!

Cool Game

But there are lots of bugs, for example, when some rocketlauncher targets an enemy and shoots rockets the rockets dissapear if the enemy dies, and the path calculating could be a little better for ex; my ships need to circle around the planet before they can attack...

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awesome but needs a little work

loved the idea with this game but hated that my ships didnt seem to do very much when i left them alone, most levels i ended up just massing mining drones and torpedo/laser turrets so my base couldnt get attacked untill later in the game after i teched up then just send in a wave of units to destroy theyre command

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Fun yet flawed

This game is a shining example of a Flash RTS, quick to jump into, easy to understand, and great for small scale, ten minute battles. However, this game does have major flaws.

1) Game Start Balance Issues
Yes, I know the enemy has been here longer than us. But why do they start at tech Level five with Battle Centers churning out ships when we're barley building our first power plant?

2) AI path finding issues.
Yes. Path finding is a major flaw. Ordering the fighters to attack a target directly in front of them, only to have them circle the planet back to the target, possibly getting picked to pieces by every fighter and laser cannon along the way

3) Lack of story
Yes, this is a flash RTS, but, I expect more story than an intro and outro. Come on, I want to know why New Earth is so desperate to defend it's little chunk of space!

Over all, decent game, but, it could use some work.

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great but many flaws

Kinji hit the bar with his explanation, but I didn't have a problem with them attacking early because they attacked late for me. Another thing is you shouldn't be aloud to sell landing ship in the beginning.

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Credits & Info

4.01 / 5.00

Sep 4, 2009
7:17 AM EDT
Strategy - Real-time (RTS)