i had a glitch where he whould only move one way
hard to hard
Real control problems
The control system had a terribly awful base pattern of storing every key-press made and then making sure it executed them all even AFTER you decided to change direction, stop attacking, etc. It made playing this extrememly frustrating. For instance I would be running in one direction, attacking, and if I held down the direction key too long, or pressed "Z" too many times, he would continue running in the given direction and attacking even if I was now pressing the keys in the other direction, and no longer pressing "Z". It was,quite honestly, one of the dumbest things I have ever experienced with regard to control in a game. In order to give players the ability to react quickly to situations, you need to be checking for and reacting to only the keys being pressed ON THE CURRENT CYCLE. In this game you seem to be building a queue of keys pressed and executing through them on each processing cycle in turn... and you make sure you never skip one. Which is ridiculous. As I held down a directional key, every cycle would be processing the key into the queue, so that even if I let go of the key, it seemed like it may have still had 20 to 30 cycles worth of presses in that direction queued-up to be executed. Half the time this made it seem like the character had a mind of his own and that I wasn't even in control or playing. It was a mess.
Maybe that's not how the control-processing is setup... but it sure seems like it, and I sure had a problem in a big way, whatever the game's engine is really doing. Reading some of the other reviews, it seems I may have been among a minority of people who experienced problems. And I admit the computer I am currently using may not be the fastest on the draw, but I have never experienced problems like this before with any other game. Flash or otherwise. This game, for me, was a train-wreck.
This game doesn't really know what it wants to be. One moment you're running around causing pointless havoc across an open arena, next second you're fighting a boss in an enclosed space, carefully analyzing it's every move. On the difficulty of bosses, a lot of them don't really have any clear patterns. Which is BAD. I understand it would be good if bosses were as simple as walking up to them and spamming attack and occasionally dodging when you're low, you don't do that because the bosses have hard hitting attacks and large health pools (For the most part). The controls were responsive, but unintuitive. I felt like I was playing an idle clicker game as my finger was constantly tapping Z. The parts that were just running around causing havoc were my favorite as I thought they were the most polished. I wish that it wasn't just boss after boss.
Somebody drank their coffee this morning. >.>