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rated 1.96 / 5 stars
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Skill - Avoid

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Credits & Info

Aug 31, 2009 | 10:56 PM EDT

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Author Comments

This game makes use of procedural generation (sorta), you choose which level shape to play on, and how densely populated the level will be with enemies and treasures. When you collect all treasures or your health reaches 0, it brings up the menu to generate a level again. Mouse to steer and move, space to fire.



Rated 3 / 5 stars


this game does not give any motivation to play, you just fly?

and in my opinion "do not hit the areas with a sertain collor" are DEAD....

so do not try to program them, they use to wel... suck

DonkeyHotep responds:

sadly, in a previous version of the game, the backgrounds had some texture and transparency to them, (and directly ripped off the third level of solar jetman) sadly, that file became corrupted beyond repair. Do you think that in future, a storyline and a pre-determined mission is truly necessary for a game to be functional? I had hoped letting people choose their own game might be a good idea.


Rated 2 / 5 stars


it was really bad physics though....


Rated 3.5 / 5 stars

not horrible

the first level is hard I'll say that but I beat it sweet it reminds me of a certain sega game I can't recall off the top of my head but it's sick shit gg dude gg


Rated 2 / 5 stars

It's alright...

Shop didn't work.
Seemed too "floaty"

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Rated 1.5 / 5 stars

no instructions bad physics

had really bad physics i would click one direction and it would go complete opposite glitchy in the fact that it would freeze several times no story no instructions but it can lead to better games with practice youve got a start in flash games just debug them first

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DonkeyHotep responds:

Hmm, the other reviews I can't really diss thus far, but I'm intrigued, what glitch specifically did you encounter? I've never had the ship fly in the wrong direction during the entire time I was coding, so I find that most disconcerting.