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rated 3.51 / 5 stars
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Credits & Info

Aug 31, 2009 | 6:00 AM EDT

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Author Comments

You play as a king of one of the factions. Your goal is to defeat all enemy kings while keeping yourself alive. You can construct 8 buildings and train 6 types of units each with its own advantages and disadvantages when fighting against enemy army. Fight through the enemy and kill the king.

Control by mouse. Space - end turn, Escape - deselect. In-game tutorial with instructions provided.

Any feedback welcome, if you enjoy it even for few minutes let me know :)



Rated 3.5 / 5 stars

good but too hard and unlikely

I like the game, but i think it has some programming flaws. A fight between 413 axeman against 193 axeman, and the 193 win?? No way.

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Rated 4 / 5 stars

Good, but needs some better graphics

This is a pretty nice game, reminds me of some older games on the NES that make use of a similar layout.

So, the concept isn't too original, but the realisation of this concept is done very well. What this game needs are some more animations than just tweening the unit from one hexagon to another. If the unit would show a little walking animation it would look a lot better.

Also some battle animations would be very nice. And a little overview of what exactly happened in the battle. Right now we only have some numbers but they don't show exactly why I have won or lost.

Also some backgrounds would be nice to have. Some plains and bushes and trees. You could then also implement this into the battle and movements of the units. I'm thinking of civilization here of course, where the terrain affects the battle strength of a unit.

{ Review Request Club }

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Rated 4 / 5 stars

Quite fun!

This is the first flash game of this type on Newgrounds, and it's not half bad!

The graphics of some things in the game were awesome, like the artwork of the sword at the menu, the units, etc, were very well done, but the main background and the simple hexagons need working on. Instead of a simple background you have, you should do a background of a battlefield, or something that relates to battle anyway. As for the texture of the hexagons, you should make the user choose an icon, and a land that is conquered turns into that icon.

As for the animation, there was little of it. As the other reviewers said, some battle animation would do wonders. Some walking animation when a unit moves from one land to another and animation of a building being built could be good too.

The concept isn't amazingly original, but I haven't seen any games like this on Newgrounds. The gameplay is OK, but it was hard to grasp the feel of the game, and I ended up with my castles turning into my enemies' castle, my units all destroyed and me not knowing what to do next. You should provide a more helpful tutorial that you can click on in the menu, where it shows you how to play step by step, instead of giving you boxes of instructions and expecting you to click something. On the bright side, there was more variety of buildings and units than I expected, so good job over there.

The audio is perfect for the game, and the sound effects were fantastic. Nothing wrong over here :D.

Overall, a good game, with a few problems here and there. Keep it up.

-Review Request Club-

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Rated 3 / 5 stars

Not too easy to pick up..

Art/Animation: 6/10
The art was pretty good, although the hexagons would have been nice with a bit of texture. There wasn't much animation really..That would have been nice.

Concept/Gameplay: 6/10
I think the main problem was that there wasn't good enough descriptions..It was kinda difficult to pick up...All these things kept on happening to no apparent reason..Maybe I'm just a bit slow :P

Whilst it isn't a very original game, it's not on the internet as much as you'd think, so good job with that...

Audio/Music: 8/10
The music, although good, kinda stopped after a bit, and the only way to start them again was to turn music off, then on again..The sound effects were excellent though..

Overall: 6/10
Good game, but a bit hard to pick up..Well, not for me, anyway :P

[Review Request Club]

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Rated 3.5 / 5 stars

A little simple

Score: 7 / 10
Summary: A little simple
Review: I like these risk-kinda games, and like Fro, I'm usually pretty good at them. But, also like Fro, I sucked at this one.

Graphics and animations
They really look good, the drawings on the front-page, and the simple gameboard. I'd like to see some animations in fights, but that's not necessary, that's pretty much just a bonus.

A backstory would be great, but it isn't necessary. I like these games, as I said, but this was kinda hard. It seemed like the computer was working together to kick my ass, and I had no idea what I was doing with the training of new units and building stuff. I was completely lost. You might just wanna have the units auto-generate, like in so many other games, but that would kinda ruin it.

I'd like the battle-module to be expanded, but as it is, it's simple, and I don't really know what's going on. More stats, that'd be awesome. Some battle animations, sure, I agree with Fro here.

Not saying the music is bad. It was actually pretty good, but I'd rather hear some music that really fit the era that this game is set in. It's not medieval enough. Great use of SFX.

Not a bad game, it has some potential. I'd love to see a bigger version with the tweaks and changes mentioned. I didn't get to see all of it, I didn't even get far into the easy mode, so you might wanna do something about the AI or the difficulty.

-=Review Request Club=-

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