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Combat through 250 increasingly more powerful waves of distinct enemy classes through several battlefields. Rank up, increase skills and equip more powerful tank mods.
I get stuck on the top of the screen, make a debugged version, it'll help alot of players.
Alright game, gets boring at like 50...i played till 150 just to see the last weapons you get, other then that the game is just repeating it self. After you get everything the only reason to play is to get a higher score which would also be pointless because you cant sumbit it...If your gunna make a sequal, double check for bugs. SCORE:222455
cara q jogo chato
cara esse jogo eh mto chato naum gostei mto repetitivo >:(
good effort. It had potential, but things like the scoring were way off.
Good potential, mediocre execution
I actually enjoyed the game, and it has the potential to be fun and addictive. However, there were some issues that prevented it from being truly enjoyable to me.
SCORE--The scoring system was totally incomprehesible. One moment I look over and I have 52 pts, the next moment, I have -5. Huh?
AI--I realize that it may not be terribly easy to code AI for a game like this, but the shooting enemies have the same AI as the non-shooting ones. This results in the enemies rolling toward you and firing at the same time. Because of the recoil--see below--this can result in enemies that are nearly motionless and too easy to destroy.
RECOIL--The recoil of all weapons seems exaggerated. The gauss gun, for instance knocks you sideways for a good distance. I can't offer any advice except to say that maybe it should be toned down.
POWERUPS--Powerups were so prolific as to make the game unchallenging. They should drop less often, or be less powerful to make sure that things aren't so easy. Games don't need to be really hard to be fun, but when they're too easy, they become boring. Playing a game should not bore the player.
That's pretty much it, overall it was quite good, but the above problems in execution make this a game that I am unlikely to play often.
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