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Stick puzzles

rated 2.57 / 5 stars
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Action - Platformer - Puzzle

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Credits & Info

Aug 25, 2009 | 9:03 AM EDT

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Author Comments

No sound, sorry I have a crappy laptop.
Maybe not finished?
Bad phyiscs (sorry).
Please provide useful comments on glitches and possible improvements, don't just say "that's crap" or something relatively pointless or useless to me. Thank you for reading this and taking time to play my little puzzle game.
[Update] - finished most glitches + updated with a few more levels (:



Rated 5 / 5 stars


nicy dicy)


Rated 3.5 / 5 stars

fun game, hard game, glitchy game.

what can i say the glitches ruin it, good try

oldgreg responds:

yeah i've found them all now ):


Rated 3 / 5 stars

"A lot of flaws"

Movement is not that fluid, also red blocks kill you even if you don't get stomped by them which is annoying, also first Glitch I found:

Level 10 when you're using the elevator/platform and walk to the door there are sometime when you get get sucked by the blue block and start walking "under" the graphics.

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oldgreg responds:

oh yeah i just spotted that, sorry will think out the physics using my A level physics knowledge


Rated 2.5 / 5 stars


One bug I found is that even if you completed almost all the levels, then you go back and try one you already beat but then die on it, it will show that you haven't beaten it and wont allow you to pass back to the level you were on and makes you do all the levels up to it again.

Otherwise, this game reminded me of a lower graphics form of a platform game. But it's always nice to see people trying to put new games out there, and this would be good practice for you if you plan to make some more games.

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oldgreg responds:

Thank you for the nice review, i'll see about fixing the bug, i think there are a few more too


Rated 2.5 / 5 stars

Improvements, etc

Im giving it a 5 since its a "work in progress" If this was the full game, it would get a 2 or a 3.

Things to improve upon:

1) Sometimes the swing ball "hits" me when im not actually touching it. This is probably due to a faulty hitTest in your actionscript. Basically, there are two or three ways to do a hitTest (you can search on google for tutorials on them). The simplest way to make a standard hitTest however, assumes that the shape you're using is square or rectangular. This probably explains what's happening with the swing ball; the corners of the square hitTest extend past the edges of the ball. Fixing it requires a bit more code, but it shouldn't be too hard.

2) Might be good to list the controls in game. A lot of people (myself included) sadly don't read the Comments everytime.

3) It would be nice if the drop-down pillars did not kill you when you run into the side of them. You can probably solve this by putting the bottom line of the pillar on a separate layer and adding the hitTest to that line/segment only; ie. not the whole pillar.

4) Physics-wise, drop the pillars faster and make them take longer to go back up. That should up the realism a bit.

I guess that's all I can think of, hope it helped,

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oldgreg responds:

This did help, i was thinking about putting in an extra line for a hitTest in the blocks and making the man get squashed when they hit him. Thanks for the improvement ideas, i should have played it a bit more before submitting