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Memory Demo v3

rated 2.64 / 5 stars
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Skill - Other

Credits & Info

Aug 23, 2009 | 8:11 PM EDT

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Author Comments

Ok guys I just got this idea for a game and I wanted to know if I should continue making it. I have a test level done so if you could play it and give me some feedback it would be very much appriciated!

UPDATED 8-23-2009

Added time limit, traps, another level, secret areas, a preloader, and music! have fun!



Rated 3.5 / 5 stars


Well, it drives me batty. The larger areas are hard to memorize...

Nonetheless, it's an interesting concept. I do believe you should continue.


Rated 4 / 5 stars

Shows promise, but

Isn't it possible to beat the game just by tapping the arrows gently? You need to speed this up, maybe by adding some kind of active enemy, so players don't have the luxury of time.


Rated 3.5 / 5 stars

Pretty Good

I think that it is good, but there should be some kind of incentive to do it faster, or a timer like z3nest3r said. Although it was a great idea! :-)


Rated 4.5 / 5 stars


i loved it, challenging but fun


Rated 3 / 5 stars

Nice for a demo

But its not really a memory game. As soon as I know that there are traps on the level, I took tiny steps to scan the area, I managed to survive the level doing that. You should find a way to prevent people from doing what I did like using a timer or something to chase the character so the player has to do it quickly and not scan the area slowly. Just a suggestion though. Looking forward to see the final version of it.

scuba119 responds:

thanks for your review! thats a great idea adding a timer to the levels, i was trying to figure out a way to stop the "creeping" strategy and that should do it! :]