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Galaxy Fighter

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Galaxy Fighter
Fight with your mecha machine in a cold war against the evil empire! The game has several arms to upgrade and use.

Some controls
Use the usual WASD keys to move around, mouse to aim and take out your target(s)

GDK international


Hope this helps

I wasnt a fan of the enemy's movements and physics of crash into you, hold you in place, and kill you. That happened a few times. plus on top of that, you have four weapons and none of them seem to even be worth it when taking on one of the later levels mobs or the first level even. The upgrades are weak. the movement is too slow to dodge 90% of the shots fired at you, and even if you could dodge more i don't think it would really improve the game. Just wasn't feeling it. Then later on I got to really love the giant mechs that would turn at 90 degrees and bast about 1/4 of the screen. about 2 or 3 of those running around makes it about cheap. Im in full agreement with jes-fest and kidgamez on how to improve. add some levels/planets/environment vs a box of instadoom and play more of the shooting games maybe to get a better grasp of what it should play like. I'm not trying to bash, just aid in construction. graphics were nice and uh... Hope to see you again with a much better improvement. Good luck =D

very cool

awesome game. Great job!


*sigh* Like Kidgamez said I expected the game to be thriling! I mean come on ! It would be great if there were Worlds or maybe lots of planets to explore !!! Not this!! It was just dissapointing... Whit These Kind of Graphics everyone would expect a great game!!

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High expectations

When I first started this game, I thought it was going to be amazing, specially with the opening graphics sequence.. When I got on the field I thought the environment was cool, and the graphics were still great.. but when I realized all I would be doing is running around in a box shooting AI I was disapointed.. with graphics like this maybe make a game where you need to keep moving forward, facing new challenges.

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Cool looking, but...

It had a lot of drawbacks. There were too few levels, the levels were boring and unimaginative. The enemies, while moderately varied, weren't very tough, but they seemed to be dead-accurate with their firing. I only managed to live by staying on one side of the map so I only had to dodge fire from one direction. Also, an upgrade system would be awesome. I can see a lot of really good potential in a game like this, and I think you should definitely work on it and expand on your idea.

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Credits & Info

2.51 / 5.00

Aug 22, 2009
8:54 PM EDT
Action - Shooter - Run 'n Gun