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Knightfall 2

rated 4.40 / 5 stars
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Puzzles - Other

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Credits & Info

Aug 20, 2009 | 1:42 PM EDT
  • Daily 4th Place August 21, 2009

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Chicken To(k)night 10 Points Roast a chicken using the flame magic!
Death From Above 10 Points Perform a 3 x combo
Raconteur Of Riches 25 Points Accumulate 10,000 GP or more
A Century Of Clashes 50 Points Kill 100 enemies in a single game
A Veritable Knightmare 50 Points Complete the game
One Chance Only 50 Points Complete the game in one sitting, without quitting or dying
Sir Grindalot The Wise 50 Points Reach XP level 10
The Order Of Thrift 50 Points Buy nothing from the shop
Grandmaster Flash 100 Points Complete the game in under 500 moves
Knightfall The First 100 Points Complete the game only destroying groups of 3 blocks or more

Author Comments

Since defeating the devil, and getting the girl, things have become a little overdomesticated for our hero. Now that an annoyed Princess is forcing him out of retirement, an even worse threat is looming on the horizon, and you must help him ride out to confront it! With a hugely expanded world to explore, a new cast of nasties to slay, a rejigged magic system, more items than ever to pick up and exploit, Knightfall 2 is an epic undertaking...

In this fantasy puzzle-RPG, you must guide Knight around the board through a combination of destroying block groups and rotating the entire play area! You can lead him into battle against foul creatures, grab treasure, cast magic, and make a speedy escape with your spoils!

Embark on a daring adventure and drill your way across the kingdom! Because your wife made you do it.


It's taken us a while to bring Knightfall 2 to NewGrounds but we hope you think the wait was worth it - we've taken the time to fix a few bugs and make a few tweaks to the gameplay, as well as integrate the NG medal system. There are many differences to the original Knightfall including the ability to drill one or two blocks at a time, the ability bar, achievement explanations, a world map, new enemies and items, and many other things that we'll let you discover. Thanks for playing and we hope you enjoy the game!



PS. The "Order Of Thrift" medal and achievement should now work; apologies to any players that weren't able to get these in the previous version!



Rated 4.5 / 5 stars

Freaky Fun and Original

Just make items more readily available and upgrades.

You actually have to use your brain with this one!

Has potential to be much much better!

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Rated 5 / 5 stars

tasty... tenderized...

boiled chicken...


Rated 5 / 5 stars

this game is amazing

i love the art work and the fact that it plays smoothly with so much goin on...the only downfall is that i suck at the game but that has nuthin to do with u!!...great job!!


Rated 4.5 / 5 stars

Very well made

An incredibly well made flash game. A game with magnificent mechanics and addictive gameplay, combining so many elements of strategy into one fun little thing.

The enemies were fantastically spread out and their difficulty very well spaced. I especially enjoyed it whenever I made a spectacular kill on one of those later monsters that had a damage range around so many squares. It just feels so triumphant to take down something like that in one swipe without getting hurt.

One little thing that irked me a little though was the damage effect when I turned the board one way and then turned it back again the other way. For some reason it just felt unfair that I was hit twice in a row without even moving and just by rotating. I'm not sure where to draw the line on when the player receives damage. I would've suggested not dealing any damage at all for rotation of the board, but that would be too easy as well. It just felt really annoying that when I rotated the board one way and got hit, I couldn't rotate the board again or I'd die. The only option was to drill from there. Especially apparent with the scythe monsters. It's just a personal thing I found kinda irritating, not sure what to do with it though.

I think the ability to rotate 180 degrees is a little too much of a hassle to obtain and use. It's actually quite essential to the game but when I look at the powerups that come after it, I'm so tempted to not use any of it. What I would suggest though is making the 180 degrees rotation available right from the get go, but with a limit. Maybe start with like 3 available rotations in the start. Or as a buyable item in the shop. It's a really important move that one cannot do without, but it's kinda hard to actually use it because you're sacrificing the powerups you'll most certainly benefit from much later. I just think those two need to be separated - the ability bar and the 180 degree rotation.

Some of the items in the shop were a tad expensive I think and a little redundant in some cases, but for the most part it's quite well balanced. I do think that the shop needs to be more accessible from anywhere. Since it doesn't really mean anything to move around completed areas, it's kind of a hassle to go back to the shop again and again between battles. Make things easier and just make a shop button. I know it actually doesn't make sense then, but it doesn't need to.

It's a great game, and I'm just nitpicking really.

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Rated 5 / 5 stars

The single greatest sequel on newgrounds ever.

The plot is fairly simple, but the new gameplay mechanics, as well as the addition of Bosses make something that was already good something even better!

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