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Balls in a box

rated 2.66 / 5 stars
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Skill - Other

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Credits & Info

Aug 20, 2009 | 8:48 AM EDT

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Author Comments

This is just a little game i made. After this I decided to have a look on Box2D to get more realistic physics. Look on FG Filler to see the result.



Rated 1.5 / 5 stars


The idea is kind of nice, and could make for a fun little flash game. But this is pretty bad execution.

The graphics could do with some cleaning up - not sure how you might go about doing that, but they look very ugly here. There definitely needs to be sound effects (and a mute button for them) and some good music (emphasis on good - no shitty generic house music please) would also be nice (again, not without a mute button).

But your biggest problem is the glitch that causes the balls to pass through the paddle. Hit-detection isn't that hard to program, is it? As I recall, ActionScript has a .hitTest() function for doing that. Anyway, the other big problem is difficulty: there isn't any. The balls move too slowly - ideally, in such a simple game, you should allow players to customize every aspect of difficulty themselves (speed, number of balls, time limits...).

Oh, and being able to customize colors would be great. This is partly because it'd just be a cool feature, but mostly so that people with red/green colorblindness could play it.


Rated 3 / 5 stars


good game but it sucked that the balls were often able to pass through the walls close to the hole
it would be alot better if u cud fix that so the balls only cross when they go propperly through the hole
6/10 3/5


Rated 1 / 5 stars

bad collision detection

the collision detection was the only reason for this not being a 5/10

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Rated 2 / 5 stars

not so great

The balls don't really bounce off the edges of the hole, which gets kinda annoying after a while. no sounds is also a bummer. not that bad, but could use some additional features such as oddly bouncing balls, 4 boxes, etc.


Rated 3 / 5 stars

good job

the game was fun and simple. but the graphics were too simple, the counter at the end has been too long (wait)....