FUCK this game. Whoever decided that bombs that appear near you should have a shorter timer so you prioritise the closest bombs needs to seriously re-examine their life. This game is the perfect example of programmer arrogance... the fact that this is the version with LESSENED "slipperiness" just shows how poorly designed the game was right from the get-go. That they decided that it was necessary that you slip-and-slide all over the place at ALL while also demanding perfect jump accuracy really shows that they didn't know what they were doing and refuse to admit it. Think about it: they took the time to update the game in one small way, when any number of tiny changes could have made the game much better. For instance, they could have removed the civilian spawn points on the air conditioner units on the far right building. Getting to bombs on the far right rooftop is a nightmare, especially so if they're perched on one of the air conditioner units on the wall. Your double-jump just isn't reliable enough to get you up there without issue, and that could have been improved as well.
It's so frustrating, because I can see what a great game this could have been if the developer had been realistic and had people test it first. There just isn't enough time to jump perfectly two or three times in row to get up each unit (if you don't slip off afterwards, of course, because what game do you think you're playing? A good game? Ahahahaha). The artwork is fun, the designs are nice, and punching bad guys and landing combos could have been rather fun as well. What a waste.