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rated 3.92 / 5 stars
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Credits & Info

Aug 10, 2009 | 1:41 AM EDT

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Author Comments


*** Sorry guys, I had to fix some bugs people were having problems with - the game is back now! ***

One of the first computer games I've ever played as a kid, was a game called Saboteur 2 on the good old Commodore 64. Sure, if you look at Saboteur now, it doesn't really compare, but it has a certain charm and atmosphere about it, that no other game has been able to replicate for me. To this day, I find the c64 to be a huge source of inspiration when creating my games. Ninjufo was a tremendous amount of fun to work on and I had a blast going all 8-bit with the art/design. I hope you guys enjoy playing the game as much as I loved working on it!

Infiltrate a heavily guarded enemy warehouse and collect 50 crates full of top secret info.

ARROW KEYS to move / SPACE to shoot.



Rated 5 / 5 stars

Very well though out :D

I bet nobody thought of a ninja in a UFO before ahaha ... really enjoyed it :)


Rated 5 / 5 stars

very very coool

Very wellmade game! Classic art work to go with the feel, excellent choice in atmospheric music, well though off badguys and their behavior! looking forward to the next build.




Rated 4 / 5 stars


Nice game. very smooth scrolling action. I enjoyed having to explore all through the building to find all the boxes. I just think that the game is a bit too short. Pls make some more levels with new puzzles! :)


Rated 4.5 / 5 stars

Very enjoyable.

I had fun with this game, poking around into all those nicks and crannies was a good time and felt rewarding. The different enemies and obstacles felt interesting and kept the game fresh right up until I collected my last crate. There are only two things I would change about this game if I were given the chance.

First, add a map. Or at the very least some indication on a door on whether or not you've traveled through it before. Those hallways tend to loop back on each other and it can be difficult to tell the rooms apart when you've opened all the doors, killed all the enemies and collected all the crates. This made it much more annoying than it had to be while I was spelunking around looking for the last crate (especially in the dark rooms).

Second, separate the score categories. That is: crates collected, time taken and deaths suffered. Personally, the amount of time taken in a game like this means absolutely nothing to me. So, since time is a factor in my final score, it's about as meaningless to me as a colour coded warning sticker to a blind man, but I'd love to have a way to figure out exactly how many times I died on my mission. At the same time, some other random user will feel the same way for the opposite reason. By reporting these stats separately, you let everyone read what they want into their scores.

In conclusion: thank you for offering me this game to play, it was a marvelous use of my time. If you would ever feel like making a sequel (perhaps with more levels and upgrades to that ninja) you'd have my gratitude.

People find this review helpful!
Ninjadoodle responds:

Hey there! Thank you very much for your thorough and constructive review. I'm definitely planning on making a sequel and I appreciate/agree with the feedback you've given me. In the future, expect to see a Ninjufo game with those and other features added :)


Rated 4 / 5 stars

Fun...a little annoying, but fun...

The game is very aesthetically pleasing, the style stays consistent and it looks good. Gameplay didn't really involve a lives system, which was good since I died a lot. The maps were annoyingly big though, but coherent, made sense. Overall, a decently good game