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Agony: The Portal

rated 3.90 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Aug 9, 2009 | 12:15 PM EDT

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Author Comments

After countless millenia of imprisonment in a long forgotten tomb, the lord of the undead is finally freed by careless grave robbers. The world is about to change forever....

Armed with a flail and an arsenal of spells and combat moves your ultimate goal is to collect ancient artifacts which are needed to open a portal to the realm of the dead.
These artifacts are guarded by the kings of Gonia. There are 8 kings each belonging to a different race of enemies.

If you liked the game, help us win the kongregate game contest! rate here: /games/OneExtraGames/agon y-the-portal
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Movement : Arrow Keys or W,A,D

Attack: Space or U

Block: Shift or I ( Enemies attacking you from behind won't be blocked )

Spells: Numberkeys or Numpad. Hold 'down' to cast the fireball spell less steep or down, if jumping.

CombatMoves: First you will need to learn the combat move after leveling up. The key combination
needed is written in the description of the combat move.
Charge: Forward + Forward + Attack
Jump: Forward + Down + Attack use the left/right keys to steer in flight
Teleport: Forward + Forward + Block
Stunattack: Forward + Backward + Attack
Slambomb: Down + Down + Attack use the left/right keys to steer in flight
Slambomb also works when jumping.

IMPORTANT: You can make combos by rapidly using combat moves. Press the key combination for the next combat move BEFORE the first one is finished. This combat move is then queued. You will receive damage boni to your combat moves and extra experience if you are able to create longer combos.

If you think the game is TOO EASY try the HARD and INSANE mode. You will also receive much more experience,more attribute and skill points!


Many people seem to disapprove the idea of an item shop. This is a bit unfair. The ad revenues are rapidly decreasing while the effort to make a good game is rapidly increasing. As developpers we are dependant on other income sources to make a living. One possibility would be to ask for donations, in our case however we added a set of special items as a sign of gratification for the donator. The items aren't necessary to experience the game to the full, since you get special items after each king and the game is easy enough to beat without any extra items. In fact the game wasn't conceived to have virtual goods, it was the only way for us to (hopefully) cover the development costs (half a year) since we had no luck in finding a sponsorship.

So we hope that you don't downrate the game because of the shop, since it's just another way of accepting donations which as we think is more desirable for the players. Besides you can get heyzap coins for FREE by just filling out some SURVEYS.

fixed some minor bugs and added some new background graphics. Also the normal mode is more difficult.

Noted Criticism:
- More different types of AI/Enemies ( Catapults, wizzards and so on)
- More Combatmoves
- Finesse & Magic to have more influence
- Spells with less recharge time/ to be an alternative to the melee fighting
- NPCs & quests
- Harder levels

Thanks for the constructive criticism. We will consider everything if there should be a sequel!



Rated 0 / 5 stars

Real money...

You have to use real money to buy new things.. that's just stupid in my opinion, and i do not want to download or give my email/phone number to rewievs just to get some point to buy things.. and also the spells is very similar.. not good at all, sorry mate.


Rated 4 / 5 stars

Really good

I love this game the skill tree is very well balanced so are the stats, the only downside is that it gets boring and repetitive after a time. Maybe more monsters or something? For the rest this game is incredible


Rated 4.5 / 5 stars

Got to level 30~

Very fun game, until upgrades are unlocked. I dont know what people say about spells bein useless. with items I get them to 10+ and the comet that is only supposed to have 3, has 4. one of those and any other spell = one dead enemy except bosses.


Rated 5 / 5 stars

ya have to admit...

it fun but usualy you just have to hold down space and its easy! the modes norman mode fels like easy and you level up to quickly.


Rated 3 / 5 stars

Repetitive, spells use not really an option

Having played through the whole campaign on insane, and done a few rounds of darwin mode afterwards, I can say that it's fairly fun for a while, but this level of repetitive gameplay needs a really good story or multiplayer (or preferably both) to make it palatable. I finished through sheer bloody mindedness, to be fair in the review, and for something to do with my hands and eyes while listening to the news on the radio.
Though I understand the motive for the pay system, an in game system of money would be good just to add some depth. Side quests, other characters that matter even a little bit, etc. I mean, most FF style rpgs have ridiculously repetitive combat, and mmos aren't that much better, but one has good story, the other has enough interaction with others and interesting skill trees.
Which brings us to the skill trees. Stun is extremely useful, and the skill that will keep you alive on insane. Charge is fairly useful before you have stun. The rest... not so much. Especially the uppercut thingy, that was extremely inconsistent to hit with. Teleport was occasionally nice. Having more than one skill that would be a viable long term plan would be good.
The spells are, with the exception of heal, by and large useless. They could be useful, but the problem is the increased cooldown time with each upgrade. That's a real problem, I don't know why you put it in. It's not like the spells would be overpowered without it. As it is, upgrading a spell usually makes it WORSE because of the increased cooldown.
The stats... finesse's benefits are so slight, even if they were at 100% each, the stun attack would be better anyway. And at the sacrifice of hitpoints and base damage, absolutely worthless. Magic... well maybe if the spells weren't so bad. But even then sacrificing the ever so necessary hitpoints is too much to ask.
If ranged magic were really a viable alternative, I could see teleporting around and lobbing fireballs as being an interesting alternative build. Gravity would be a great way to deal with ranged enemies if it affected axes and fireballs, but it doesn't and those do just as much damage so... it also doesn't last long enough and the increased cooldown with upgrades makes upgrading it an untenable option.
Enemies... need more variety, melee, and two types of ranged... well it'd be okay if there was something besides a new item and an identical battle waiting for you at the end of it. The 3 waves thing also just gets kind of obnoxious. Not really added difficulty, just a longer time to slog through. Maybe enemies resistant to some attacks. If magic were a viable option, enemies strong against physical/weak against magic and vice versa. Summoning minions of your own, enemies who summon minions themselves (like right next to them, not like the kings where guys just keep coming while they're alive), making it so you are forced to prioritize certain enemies over others at times (besides ranged vs melee), there are so many different ways of making it not terribly repetitive or at least more entertainingly repetitive.
So yeah, having viable alternative ways to play would be good. Real story and NPCs would be REALLY good. A reason to get through the combat. Best of luck.

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