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rated 4.37 / 5 stars
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Credits & Info

Aug 7, 2009 | 10:06 PM EDT
  • Frontpaged August 9, 2009
  • Daily 3rd Place August 8, 2009
  • Weekly 3rd Place August 11, 2009

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Rated 4.5 / 5 stars

Very, very, good, lol, I cant go for even a minute! XD N-E-way, the title really matches the game itself. 9/10 5/5


Rated 5 / 5 stars

oh god! 90!!


Rated 4.5 / 5 stars

I like it i got 99!

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Rated 5 / 5 stars

84. I was doing fine till that 4th one came in XD.

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Rated 5 / 5 stars

A fantastic game that I keep coming back to and recommending to friends years down the line. I love the pace of the game, the difficulty seems perfectly balanced to keep you wired in completely, without being impossible. It's actually better than it's sequel (perhaps unfortunately) - in the sequel the 6 games move places, making it impossible to become practiced at. In this, in time you can strip away unfamiliarity with controls etc. and just leave the simple question of how quick are you to react, and how well can you multitask.
I love the music, gives it the perfect sense of pace. The aesthetic is appropriately simple. Basically this little game is a perfect little moment in NG history.
The only thing I'd ask for is some kind of simple leaderboard that can give you some idea of your ranking compared to the average time etc., and store your local best.
Few other games give me such a sense of pride in having a high score, because so few others feel like they're testing something real. Which is strange, because in this game you battle 3 random number generators and balancing ball, but seldom does something either really lucky or really unlucky happen with an attempt that gives a sense of an undeserved loss or win. So I don't know how much time went into the balancing of this game, but it is perfect. A little gem I still expect to play in 5 years time.

Oh, and to RamzaXO 3 reviews below mine, you did not get to 472 else you would say that the game gets harder at 120, 180, 250 and 400. I just got my highest score ever at 408. An ambidextrous friend of mine decided to stop trying to beat his highscores once he got 505. This game takes practice and co-ordination - my scores doubled when I didn't play it for 4 months, but in that time learned to write and play drums with (just) my left (weaker) hand after an injury to my right. If you want to actually get to 472, start by never using your dominant hand for anything for a month or two...