I think there should have been some sort of screen that briefly explains the rules, although they are easy to figure out, but also it wouldn't just throw you into the game. It is interesting, but like others said, it should have other features to truly be fun. At the same time, you did a good job at showing how a game can be good with minimal programming and data. I definitely don't think this should be blammed, but I think you should take this idea somewhere. Since we're rating games based on the fun factor, I give it a 6.5.
(title in work)
For a 2.1 KB game, it definitely wasn't bad. A simple concept and simple game play. Unfortunately you can only play against yourself since there are no high scores or anything of that nature. It would have been nice to add color to ones that are furthest from their starting point so you had some sort of priority. Otherwise it's just kind of mindless.
The color idea is interesting.
However, the danger doesn't depend on the relative position to its starting point, but on the total vertical position on the screen.
There is no color because my work should show the possible minimalism in creating games. the "mountain" is drawn by moveTo, lineTo and beginFill commands.
Finally, you should admire the simplicity and then go on.
No need to replay the game several times.
I only played some games to find bugs.
This text has already 400 bytes
It's a start...
But at first I was like "cool loading screen! oh wait, its the game! Shit, I lost!" The beginnings of a good concept but could use some basic improvements like versatility of gameplay instead of just the one concept. Can't really say this is "addictive gameplay"
I could see this as a full blown game with levels and music.
Nice and original
It was good, but it could use some music, color, and multiple levels. Very original, though.