Simple and Fun
It reminds me of those games on BigFishGames, like Cinema Tycoon, and also with a bit of tower defense to it. Overall, not bad. : )
It's pretty good.
Just need a button to change the quality, it get's too slow when you are halfway though a day
75% of a good game.
I really wanted to like this game more. It's got a lot going for it as a non-violent tower defense game. It's frustrating, though, for lots of reasons (many of which have been pointed out in other reviews; I'm just putting them in the order than they bothered me - the worst things first).
1) Stupid, stupid repairs. As soon as the repair icon shows up on a building, you're looking at spending most of the original cost again. Apparently the Shopping City building code is so lax that buildings go from structually sound to Tacoma Narrows Bridge overnight.
2) Stupid, stupid fires. The thieves aren't so bad - they take some money from you, pretty self explanatory. But fires? They seem to go out whether or not you have a fire station, and they damage your stores whether or not you have a fire station. What's the point of having a crew of swarthy, lockstep-marching firemen if all they do is cost you $10k upfront and not save you money down the line? Must be a union thing.
3) Lack of information re: shops and upgrades. Do upgraded shops charge more for the goods they sell? I don't think so, but I'm not sure. They have a greater capacity, and in theory you could build several of the same type of store at different upgrade levels - but why bother? My ballpark math might be wrong, but it seems way more cost-effective to buy better stores than to upgrade existing stores, especially since stores only hit capacity if they're on a street with multiple pedestrian routes, and a slow store. Why should I pay $45k for an upgraded jewelry store that holds 16 shoppers at $170 each, when a $35k nightclub holds the same number of shoppers and makes me almost as much? Without knowing more detailed stats - capacity, shopping time, and sale price for each store and upgrade, it's really hard to strategize.
4) The restaurant and the toy store. Soooo not worth it. Both are comparatively expensive for their goods' selling prices. If I have $10k, I might as well wait for another $5k and get a jewelry store. If I have $7k, I might as well get a pet store. The restaurant could be an interesting store if it acted like a super ice cream stand - i.e. it "recharged" shoppers and sent them back a few stores to shop again. A shopper would only eat at the restaurant once, but could visit the store(s) before the restaurant twice in one trip. That'd be sweet. And strategerishly delicious: supermarket, nightclub, restaurant, $$$$.
All of these add up to one big complaint: it's FRUSTRATING. I got to level 8, built and built and built, watched my FREAKIN' EXPENSIVE NIGHTCLUBS burn down (well, at least that's realistic), while my FREAKIN' EXPENSIVE COMPUTER STORES fell apart. I got to 90% of the goal. You know what? Level 8 takes too long to play. I don't want to try again just to get 93% or 99%. It's not that the goal is inherently unreasonable, just that the stupid repairs and disasters make the game very capricious. If my boutiques had burned, I might have done better, you know?
The thing is, it's still a good game. i like it enough that it prompted me to write the first review I've done in several months. It's very playable, and has that Sim appeal to it. A few tweaks would make it much better.
It's missing something...
What this game absolutely needs, and based on my 30 minutes of playing, does not have, is a sandbox mode. This game needs an endless play option to reach full enjoyment, since I played for 30 minutes, and I didn't even come close to seeing over half the buildings. It's a solid game, and somewhat enjoyable, but it's just too limited.