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SC Beta

rated 3.75 / 5 stars
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Strategy - Other

Credits & Info

Jul 15, 2009 | 3:58 PM EDT

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Author Comments

Build your own resort island... Earn money by building and operating the network of shops... You can upgrade or sell your buildings. Build fast serving shops at the intersections. You may construct different sizes of buildings at the same route. The shops can be damaged,you need to repair them. Fire or robbery can be accidently happened as well.


1-)Build fast serving shops like pet shops in the intersections and receive customers from severeal routes.

2-)You can build additional measures(benches,music ads etc.) in order to slow down the coming customers. Especially if two routes are using the same shop in an intersection you must build additional mesaures on one route.

3-)The customers will not enter the same shop type and the same upgrade level but you may construct different sizes of buildings on the same route. Build a pet shop and after upgrading it build another one on the same route.



Rated 3.5 / 5 stars

The level goals are quite restricting.

The game concept is very good, with addictive game play and a very intuitive interface without too many fiddly control options. The only problem I find with it is that the level goals are very tight so it can be very difficult to actually progress. This wouldn't be a problem really, if there was a sandbox mode where you could select a path layout and just play until your heart's content. The challenge would be quite entertaining if this was there, especially if you say, unlocked new shops in the sandbox only once you had built them in the main game. I think that would increase the longevity of the game, and the likelihood of players returning for a second helping. Overall, good game with engaging gameplay, but with fairly restrictive goals and no sandbox or custom levels, the replay value is diminished, players will return at most only once or twice.

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Rated 3 / 5 stars

Only one way to beat each level...?

Either I was missing some core component of the game, or it seemed like there was only ever one specific configuration that could be used to pass each level. The game looked like it promised plenty of fun, but restarting over and over until you found that one specific placement and building combination completely threw the fun out of the game, leaving it as some odd kind of trial-and-error simulation rather than a game.
Once again, the premise of the game and the graphics are not at fault in any way, it's just the difficulty. If there was some sort of difficulty setting, perhaps lowering the money needed to complete each level, or even just as simple as making shops and upgrades cheaper, the game could be much more enjoyable, and people would perhaps play past level 3.

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Rated 3.5 / 5 stars

Very difficult

I really liked the concept for this game.
I really didn't like that i felt it was extremely difficult.
The game had good graphics and overall a really nice game.
I didn't enjoy playing it because i sucked at it =P
but anyways 7/10 4/5
good job!


Rated 1.5 / 5 stars

damn this game is hard

way 2 hard cause im a boy


Rated 5 / 5 stars

Nice game

It reminds me of build a lot but it has better geraphics and it s much better.Just great