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Gtttatint 3d 2!

rated 3.45 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Jul 8, 2009 | 12:10 AM EDT

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Author Comments

That little stick figure will never learn not to cross deteriorating bridges, since he can't swim!
Now there's a sequel! Power-ups! Wider widths! Falling balls!
You can ride in a boat, patch up the holes, and more! Avoid those gaping holes that the falling balls puncture!
Now that stick figure's bridge crossing adventure is more adventurous than ever!



Rated 3 / 5 stars

I have to be honest

I spent more time on the "secret" game than the actual one. You should expand on that one more instead of the main one :P


Rated 4.5 / 5 stars

Really nice

Really great. Simple, yet effective. Great gameplay, good powerups, good enough graphics.

I only have a few gripes:
Speeding up and jumping also makes you fall faster, thus negating the benefit.
You fall into the water just by touching it, rather than actually walking off into it.

That's all. Great work.

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Rated 4.5 / 5 stars

2 in 1?

If you press the little red button at the bottom left there is another game lol. I liked both of them, but you could use some work on the graphics. Other than that, its great.

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Rated 5 / 5 stars

Great game!

short,simple,yet very challenging! I couldnt stop playing it!Make more:D

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Rated 3 / 5 stars


This looks a lot like a game some folks over at albinoblacksheep coded: /run . But I'm not accusing you of anything, since the concept of "holes in the floor" has been used/seen before. However, I do think that this version is a bit.. dysfunctional in some aspects. Here's why.

First off, this does not use a 3D engine/simulator. Flash is very capable of running 3D-like graphics, even in older versions, it just takes a bit of trickery and change of perspective.

Secondly, that's what this game needs. A better sense of perspective. You've got it on a 2-dimensional level, but it's still hard to tell whether I'm landing on a solid square or a blue hole of water.

If you look at the "Run" example I just linked to, you'll see that there is, in fact, a sense of perspective, because where the character moves, the environment follows. When the character falls in a hole, you see him fall through the running field.

Now, the good stuff. I like the music, and how it's consistent in all of your different versions of this game. The controls are simple and smooth; always hard to accomplish in a simple game like this. Maybe with a few more plays, I'll get used to it; but this is just how I personally see what needs to be improved on.