Be a Supporter!


rated 2.32 / 5 stars
Share Links:
Action - Platformer - Hop and Bop

Click on an icon to vote on this!

Credits & Info

Jul 4, 2009 | 9:52 AM EDT

If you liked this, check these out!


Log in to save your medals! Don't have an account? Create one for free!

Beetle Battle 100 Points Defeat the boss.
Go Home 100 Points There's a warm meal waiting for you.
Harder Than Lost Levels Secret Medal: Unlock this medal to view its details!

Author Comments

You have one life to beat one level... don't lose your Lastman!
Created by PiGPEN (
Boxart by Jon Schubbe (
The Boxart! (newgroundscom/art/view/s tarogre/lastman-boxart-wa llpaper)

I was playing Super Mario Bros 2 (aka Lost Levels) and decided to make a game in the same spirit.
I don't expect everyone to love it but hopefully other fans of challenging platformers will enjoy this.
Good luck! (Hardest Medals on NG!)

Here's 2 videos of people completing the game...

i fail :[



Rated 2.5 / 5 stars!

Holy crap, whats up with that jump botton, and the enemies, pure crap! but i give ya a 5 for you time consumed in making this game

People find this review helpful!


Rated 1.5 / 5 stars


If I do the dead medal and got only 5 points, This game is instantly crap. Because the dead medal is the only reason I played this.
Too hard, Too long and with fucking adds between deaths.

People find this review helpful!


Rated 0.5 / 5 stars


You have to die 127 times to get a medal, so time consuming, and on top of the time to die there are random ads in between deaths!! so retarded! Most of the time when i try to jump on the critters they just kill me, so bogus.

People find this review helpful!


Rated 1.5 / 5 stars

This game belongs in the 9th circle of hell

Let's start with the good things about this game:
- The box art is well done, it really makes it feel like a classic game.
- This game is VERY challenging

Now on to the bad things about this game:
- The game has around Atari quality graphics. This isn't necessarily a bad thing, but if you were going for the spirit of SMB2, I would expect at least a little more effort.
- The jumping momentum in this game is terrible. Jumping forward while running is fine, but trying to jump forward from a standstill will result in such a miniscule gain in distance, you'll wonder why you even bothered jumping in the first place. This wouldn't be too big of an issue, except there are far too many jumps you need to make while standing on a single block, making it incredibly difficult to gain enough forward momentum for a decent jump.
- The collision with some of the baddies appears to be really badly done. The crabs and porcupines are fine, but I've had tons of issues with the snails and armadillos. Jumping onto a snail shell often kills me for no reason, to the point where I just try to avoid them as much as possible. The armadillos are by far the worst, as jumping on them can cause unpredictable results. When jumping on the center of an armadillo, I've seen it either curl into a ball, immediately start rolling, kill me without affecting it, or start rolling and kill me at the same time.
- The collision with the missles is also poorly done. Half the time I simply pass right through them.
- Jumping into the ceiling causes you to show up at the bottom. While this is a cool feature in theory, it was very poorly executed in this game. If only part of your character shows up at the bottom, you drop back down from the ceiling. However, if your entire character appears at the bottom, you'll drop back down and instantly die rather than fall from the ceiling again.
- The lack of checkpoints or levels makes this game even more frustrating with only 1 life.
- You have ads show up after a certain number of deaths. I didn't know this myself since ad-block took care of it (I just had a "PLEASE HOLD" message in the bottom corner), but one of my friends mentioned this to me. No one wants to see ads even in good games, to put ads here is just adding insult to injury.

I know you wanted to make a game in the spirit of SMB2, but the main problem is that SMB2 was actually FUN while still being difficult. Your game is so frustratingly awful that it feels more like I'm being tortured than playing a game. The only way I was able to reach the end was to repeat it so many times that the majority of the game was done with muscle memory, and even then there were some parts that required such precise timing that it was difficult even with practice. I got the Beetle Battle medal so I'd at least have something to show for spending so much time on this game, but I have no desire AT ALL to obtain the secret medal.

People find this review helpful!
PiGPEN responds:

Concerning gameplay gripes:
-The jumping momentum is so stark between running and walking as a piece of the've probably forgotten all the areas where being able to walk slow and jump low were helpful but they're in there. I could have made the difference less drastic and more Mario-like but it would've made judging distances harder...which isnt a big deal in Mario where you get lives and checkpoints but here i decided it was more critical.
-Snails are the same logic as on their central broad area. If you can land one there's no reason why you can't land the other.
-Armadillos i will admit are glitchy, but they're consistently glitchy which is why i never bothered to fix them. What happens depends on where you hit them and how high you jump from. First off they travel in the opposite direction of the side you hit them want to be as off center as possible (unlike crabs and snails)...secondly the glitching based on how high you drop onto them is basically mid-height BAD (you go too far into the dillo and dont bounce out before he becomes dangerous), low&high-height GOOD (low acts as originally planned, i dont even know how high glitches how it does but you come out unscathed and often the armadillo doesnt play the ball animation, lol).
-You rather the collision with missiles be pixel the whole missile? The only dangerous point is the tip of the missile...the rest of the missile is merely to scare the player. (If i changed the graphic to one pixel like it actually is most people wouldn't have such a hard time with them. >:D )
-C'mon man, you can't hate on the warp ceiling... it's the one truly unique gameplay aspect in Lastman. And it's not poorly executed at all, works exactly as designed. And yeah you die if your whole character comes up from the floor, i'm sure you would rather warp ceiling zones be filled with rainbows and happy thoughts and players could fall all they want without dying but where would the fun in that be?

Given you went so far as to get to the boss and still seemingly despise the game i would reason that you have i expect to see you back here to pick up the final medal. Good luck!


Rated 3.5 / 5 stars


This Game Would Be Better, But It Will Just Randomly Not Let You Jump At Times. o.o