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Curse Village

rated 4.38 / 5 stars
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Action - Shooter - Fixed

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Credits & Info

Jun 29, 2009 | 1:15 AM EDT

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Author Comments

The world is being invaded by blood-thirsty zombies. In a brave attempt to save your village you're fighting back to keep the undead behind the barricades. There's no escape, fight back or become one of them!

Defend your village in 30 levels from the invading zombies.

Use the [1 .. 6] numeric keys to select a weapon. Use the P key to pause and show the menu. Mouse-click to use the selected weapon.

- Use the [1 .. 6] hotkeys to quickly change between weapons.
- Build barricades before hiring survivors.
- Kill multiple zombies at once with the vertical melee weapons (axe, light-saber), handy when they crowd before the barricades!
- Range weapons are best used against small zombies, large zombies can be easily killed by melee weapons.
- Use the laser gun only in critical conditions.
- The maximum barricade (wire barricade) is vital for surviving in later levels.

Update v1.4:

- All weapons' ammo increased.
- All weapons' damage increased.
- All weapons' price decreased.
- Better quality of image and sound.

Thanks NG for frontpage and thank you everyone for playing this game.



Rated 4 / 5 stars

This, all in all, is an interesting game, with an interesting premise (the telekinetic guy), but based on a tried and true premise (zombies). I was actually genuinely interested in the character; I mean, does he only fight zombies? Or does the government call him in when the local vampire clan or werewolf pack gets out of hand as well? It also gives the game an excuse for the floating gun, whereas many games would have been content to just let the gun float and make you use fridge logic or something.

The biggest problem the game has is repetition. And I'm not talking about how the zombies all tend to look alike; I thought the variety of enemies was actually quite vast for a flash game. No, the main problem is: you go to an area, stand in a spot, make your gun float, obliterate zombie ass, then do it again seventy-bajillion times. Maybe if the game was shorter, this wouldn't be as much a problem, but I was constantly thinking, "This'll be the last fight before the map is over," only to be treated to yet more little crosses on the map to go to. On a somewhat related note, the premise of the telekinetic guy, while new and interesting, made it entirely too easy to just point the gun at a zombie's head and blow its brains out. This is, however, mitigated somewhat by the fact that not every zombie dies to one headshot, and you may need a couple to get the job done. But this got ridiculous when I was shooting them at point-blank in the cranium six or seven times before they dropped. Damn middle-age zombies...

One goof thing about the variety of enemies is that they come in all ages and sizes. While this may have gotten a bit silly when I was blasting old men zombies, it was genuinely creepy when fuck-mothering Baba Yaga came charging at my barricades. And it was even worse when the little girls showed up, still clutching their teddy bears. Watching the first one I killed explode was almost heart-wrenching, especially since they're so damn frail. But the problem of repetition once again rears its ugly head. Note how I said it was terrible watching "the first one," die. Yeah, not so much the eleventy-gillionth. A few child zombies for shock value is fine, but when you're facing swarms of them, one quickly gets desensitized.

All in all, good game, interesting concept, but could've been shorter to ease on the repetition.

Tl;dr, good game, but repetitive.

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Rated 5 / 5 stars

wow realy good game 5 stars

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Rated 4.5 / 5 stars


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Rated 4 / 5 stars

Pretty good game but I do not like the fact that the zombies are twins with each-other.Other than that it's good 4/5

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Rated 5 / 5 stars

This Is A Really Good Game ... And Yes Those Clones Are Soo Freaking Annoying >___< Zombies Mann Zombiesss ! I Love This Damnn Gamee !(;