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Vel dot Shock: Parameter Alpha.

A game i made for a competition in gamejolt.com, with the theme of "shocking".

The concept of the game is manipulation of projectile's trajectory using a shockwave that is emitted from player's ship. Or in other words, make the turrets shot their own allies or themselves. Yep, rayhounds inspired.

There is autosave function in this game that keeps track of player progress. It's and endless type game, and player can level up their ship to increase their hp and reduce the delay. Yeah, i put some RPG element here.

Pretty simple control ; Mouse to move, Left Click to shock, P to pause the game.

Version 1.0 Revision A - There are 4 types of turrets for now. The normal one, rotating one, spread shooting one, and fast-shooting one.


Project site: http://fandrey.lucidrine.

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Hmmm, beside of it's simplicity, this game amazing in its creativity ..good work and im waiting for your updated full version of this Pearl

COol idea

I really like the idea how your ship can reflect the enemy bullet.
I hope fullversion is have lots of enemy variation and the most important : achievement

I hope u win the contest.


Cool, mate, did a great job. The game is most pleasurable. Keep it up, i've had lots of fun with it :)

Very fun game.

I probably spent somewhere around two hours on this game. I thought the leveling up feature was pretty neat, and was glad to know that your level didn't go back to 1 if you lose. The highest phase I managed to get up to was 19, but I still had a lot of fun replaying earlier phases.

It's great on it's own, but if I had any suggestions, it would probably be to add another song or two, as having only one song can be a bit repetitive. Something like "boss stages" with special turrets or enemies that take multiple shots to kill would be pretty cool to see as well; but like I said, it isn't necessary. I hope you win the competition.


Heres a tip: Add achivements and upgrades and this game will get 5.0 :3

Credits & Info

4.83 / 5.00

Jun 24, 2009
2:04 AM EDT