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Megaman X RPG: Chapter 1

rated 4.47 / 5 stars
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Adventure - RPG

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Credits & Info

Jun 20, 2009 | 9:41 PM EDT
  • Frontpaged June 22, 2009
  • Daily Feature June 21, 2009
  • Weekly 4th Place June 23, 2009

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Author Comments

The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



Rated 4.5 / 5 stars

I really want to see this!

It could use some work. I really like this idea though, I would consider LPing it even. I would like to ask for some fixes though.
There should be sequence before the random battles. No random battles in the air. No speeding up/ slowing down. Easy to understand and shorter dialog. That would make this game so much better. I'm sure I'm not asking for much. I really would love to these changes.


Rated 0.5 / 5 stars

looks like a good game but...

how the hell would I know that?...When I start walking on the first level, it glitches and causes me to start sliding forever after a couple of feet. Is this able to be fixed...?


Rated 5 / 5 stars

Great game...

I just keep coming back for more (even with the bugs and glitches)...the game is to short though, Im glad though cause killing the bosses never gets tiring (dont know why), and I totally owned the hidden boss, I beat him at level 13, damn proud of it gets a 10 because of how addicting it is to play...but I have encountered a few bugs and errors, nothing major, refreshing the browser usually solved these problems, but I would end up losing most of my data (again, I didn't care because I love playing this game)...Fix the bugs, and please, dont change the gameplay its incredibly well designed and intuitive and fun to play...

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Rated 4 / 5 stars

Pretty good game

This game has potential(I think so at least), but the way the battle system is set up is a little odd, it works but it is awkward for the first time using it and a while afterward. Also it would be nice if you made the cut scenes( the people in the background not the little picture of them talking) a little less pixelated, they blend to much into the background, but overall 8/10 I would like to see this continue to develop and see where it goes, good music also.


Rated 4.5 / 5 stars


Nice game. I really liked it. However, I think there might be a bug with the recharge skill. It says it recovers SP, but all that happens for me is that HP is recovered instead..