Megaman X RPG: Chapter 1

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The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?



This is an absolutely amazing game. Don't stop making them. I do have one little question though. In the third simulator, I fought and defeated Dynamo (the blue sphere, yes?) But then I left to go buy some stuff. when I came back, I could pick up the odd key, but I can't trigger the other spheres. And no enemies are showing up on the second simulator anymore. Maybe it's just me, I dunno. Anyway, it's a grand game! ^,,^

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ChamberACR responds:

Hmm, sounds like a glitch I have to fix. Typically, what's supposed to happen is after defeating the bosses, the enemies should respawn but the bosses do not. At least you have that odd key... I wonder where that goes... =D

Excellent Work!

This game is great. If u could show this to Capcom and convince them to make this game for the market, it would look awesome on the DS. my only problem was the time it took to load the game, but other than that; it is really fun to play. Keep up the good work!


You worked so hard on this! I'm not a big fan of flash games or even Megaman, but anyone with an active brainstem can see the huge improvements from Chapter 0. Improved by leaps and bounds - good job honey! I'm so proud of you!

<3 <3

ChamberACR responds:

Awww, thanks! <3


Great rating, but as the person below me posted, the game has lots of freezing issues. The ones on stage 3 are most severe, Gutsman preparing his limit break and a no show on Dynamo.

ChamberACR responds:

I'm in the process of patching that. Dynamo should be okay now. Still working on Gutman and the likes. Thanks for the update =D

Very Nice Game

I really enjoy playing this game and I can tell that you put the work into it which really shows off in your work. I give it four thumbs up!! However, I seem to be having a small problem. On the training mission 3 the game seems to lock up at particular points. One, when fighting Dynamo he doesn't show up and the game automatically freezes after your commands are placed. Two, when fighting the big blob guy it also freezes after he uses overload which gives a value of NaN and afterwords you cannot select him but you can win the battle however things get funny afterwards. Third, also it seems that with fighting your favorite muscleman when he prepares his limit it stops as well. I dunno if this is an isolated event but I did try different browsers, Firefox, IE. Is there anything that may be doing this? Otherwise this is an awesome game keep up the good work.

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Credits & Info

4.47 / 5.00

Jun 20, 2009
9:41 PM EDT
Adventure - RPG
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