Megaman X RPG: Chapter 1

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The long awaited next installment of the MMX: RPG series. Included in this chapter:

- A rebuilt engine from Chapter 0 means it's faster, prettier and best of all - 99% crash proof.
- Game too small? Change the resolution. Smallest 520x420 / Largest 720x580
- A large, detailed (albeit pixaled) world. If you hate sprite games, please move on.
- A well written, non-linear story with branching paths. Does not break established canon. Again, this is an RPG. If you don't like reading, I suggest you find something else that appeases your ADD.
- Game play time: 30 minutes to a couple of hours.
- Save and autosave features. Files transfer over.
- Multiple Battle Chips and over 120 unique techs.
- Character Specialization in the form of UPGRADES, for those who love talent trees. (And seriously, who doesn't?)
- Chip Synthesize. Mix two Battle Chips together to make unique ones!
- Shops to buy stuff and sell your loot.
- Boss Rush mode, for those of you who are a glutton for punishment. Seriously, they are HARD. You have to play smart. Can't just blast through them like you can the baddies.
- Hidden bosses.
- Achievements (only 11 in this chapter).

For a great walkthrough of this game, I highly suggest checking this out:
- Thank you Yrtnej!

From the developer:
- I just want to thank everybody who commented and supported me on Chapter 0, for without your support, I never would have made Chapter 1. I really do hope you enjoy this; this game is for you. Also, I want to thank Tom/Newgrounds for extending my limit from 10 to 15 MB.

On a personal note, this will probably be the last chapter I can produce for a while. I haven't been able to find a job, so I've enlisted in the Army. (Which is shitty, since I already did it for 4 years). Unless some game developer wants to hire me within the next 30 or so days, I'll be in Fort Benning for OCS for at least a couple of months. Which makes me... gosh, so sad.

Patch Notes: (There are still several small bugs, but I'm constantly patching the game.)

* - Fixed the support glitch, which caused the game to freezes if you try and remove/select him.
* - Fixed the compare glitch when shopping for equipment.
*- Fixed a glitch in which you could steal high priced Gizmondo's from low-level enemies. Sorry guys - this exploitative loophole is being closed.
*- Along those same lines, Wind Shredder no longer does an insane amount of damage. It's effectively been nerfed.
*- Healing no longer charges your limit meter.
* - Fixed a small glitch with achievements and a massive amount of typos. Thank you Matthew!
* - Fixed several glitches in the simulation room. Should no longer freeze if attempting to view objectives. Course three should no longer reset when entering/exiting.
* - Fixed a glitch when fighting Guts Man G and the Yellow Devil. Should not freeze when they have their limit break.
* - The guard that explains battle tactics now also explains buffs, afflictions and shields. Also took care of the repeating glitch. Sorry!
* - Stuns are now temporary and should wear off quickly.
* - Poison now detracts 10% from a targets remaining HP instead of the total HP. Withdrawal, however, still uses the formula: (10% * Poison Stack) * Total HP = Total Damage.
* - Added a new boss. In simulation room 3, instead of Dynamo, you'll face...
* - Has anybody been able to defeat the hidden boss?


Great game...found a bug though...

When I was fighting the ice dude, I used the support right after I just was about to use Megaman's Limit Break, and the support would not stop...and it kept throwing the Riot Grenade...I left it alone for a bit, and it did damage the boss, and so I let it go for awhile. During this period, the boss was unable to move/attack, but the bug ended once I took control and actually performed an action. Great game though. I see that you put a TON of effort into it.

People find this review helpful!
ChamberACR responds:

That's the first time I've heard of that glitch. But hey - a victory's a victory =D Glad you like it!


new receptionist...gregory house....
seriously i love little jokes like that. please add a wholeeee lot more

ChamberACR responds:

lol - YAY HOUSE!

Did not disappoint

Finally a story line that actually has humans in it and not as a reference, and the whole piece is a blended mixture of the best parts of Megaman put into 8x13 pan cooked for 2 months at 100% awesomeness. Very impressive why hasn't it gotten front page yet come on moderators get on it.

ChamberACR responds:

Great analogy. =D

Game tester

one of the gametesters backname is furby: insta 10/5

One of the best megaman games

I still haven't gotten around to beating the 3rd simulation but i've enjoyed what I played so far.Keep it up.

Also i have some questions : How many battlechips are there exactly?
How many simulation rooms are there? and
Could you please remove the stock thing , i'd prepher it if you could buy as many as you'd like of a certain object, maybe keep it for the usable items though.

ChamberACR responds:

Thanks, I'm glad you're enjoying it. To answer your questions:

1.) Roughly 20-ish, plus or minus 5. (I can't really remember).
2.) 3, but the third one is rough.
3.) I will probably remove this cap in future chapters. I don't know why, but at the time it seemed like a good idea.

Thank you for the feedback =D

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Credits & Info

4.47 / 5.00

Jun 20, 2009
9:41 PM EDT
Adventure - RPG
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