Trouble in Toyland

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Use the left and right arrow keys to traverse the Toyland terrain. Press the spacebar to jump and the down key to duck.

Toyland has been invaded by Beastly Balloons and Bully Bombs. Do your best to avoid these petulant playthings - touching one will cost you a life.

Your mission: Collect as many toys as you can! Don't forget, you're against the clock. so find the best route around each level to grab as many gifts as possible.

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this could have been ok

but the problem was,
1. too slippery
2. he had no legs (Barely)
3. when you jumped into the ceiling his head went through, this wasnt a gameplay issue, just something to fix
4. no way to kill the bombs/balloons
5. falling and moving was ridiculous, you could go way too far when you were falling

uhm its okay

i hate the sound and its for younger children

willcheng responds:

You can switch the sound off if it's not your kind of music but sorry the game didn't appeal to you.


i had a fun few minutes that i was playing till the end, good work

willcheng responds:

Thank you that's great.

I guess its not horrible, but its not good

It's too short, and the time limit is annoying. It should actually display the time left, and it should also have difficulty levels that increase or decrease the time. The guy doesn't look any different when he's in the air, and also he runs when moving in the air. That shouldn't even be that hard to fix, it's just careless programming.

That said, I can definitely see little kids enjoying this; submit it to some little kids gaming site or somewhere like miniclip, or just put it on your own toys site. Newgrounds really isn't the right place for this.

willcheng responds:

Thank you for the review. We are making some changes right now to reflect everyone's suggestions. Version 1.1 will be with you guys tomorrow. Thanks again!

Nice idea,

But it's been poorly implemented. The animation isn't great, but the main problem is in the gameplay. You can move while ducking, which removes the point, but you seem to rarely need to use that function anyway. The enemies all move faster than you and the levels are too short with that timelimit - I undertstand that's the idea, but it removes a lot of the fun. As also mentioned, the boundaries haven't been realised properly.

It could be nicer if it were longer, more linear and some of the core elements were worked on. Still it was a nice diversion.

willcheng responds:

Thank you for the detailed feedback. We're going to implement some of these suggestions so look out for version 1.1!

Credits & Info

3.00 / 5.00

Jun 18, 2009
11:44 AM EDT
Action - Platformer - Hop and Bop