Block Squad

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Hello all you New Grounders,

Welcome to our latest game, Block Squad, which is something of a re-work of our previous title, Knightfall. As a member of the squad it's your job to save the city from an infestation of pesky blocks, retrieving the city's valuables (such as cats, burgers and ice cream) to unlock the exit to the next level.

On each level you will need to collect a certain amount of items before the exit opens, but you have a limited number of moves in which to do this. To move your squaddie around the board you will have to both remove blocks beneath them and rotate the board. Blocks can be removed from the board simply by clicking to highlight them, then clicking again to clear them. Removing groups of 3 or more blocks will only cost you one move, removing a pair of blocks will cost you 2 moves, and removing a single block will cost you 4, so make every move count! The board itself can be rotated by clicking the arrow on either side of it, or by using the left arrow, 'A' or 'Z' keys to rotate left, and the right arrow, 'S' or 'X' keys to rotate right.

Points are awarded for completing a level quickly and efficiently, but the biggest bonuses are to be had by collecting as many items as possible. The metal blocks can't be cleared and are generally a bit of a nuisance, but nothing more. The key to success is realising that you don't necessarily have to move your squaddie, rather that you can move items or indeed the exit instead.

Finally, you can also use 'Esc' or 'P' to pause the game if you fancy a breather, and 'F' to enter full-screen mode. Hope you enjoy the game and please let us know what you think of it!

Nice one,

The Megadev team.

*** UPDATE ***
Thanks for the slot on the front page Tom and everyone else at NG! :-) Just uploaded a new version which features a new and hopefully better tutorial - thanks for all the great feedback so far!



The sprites and the voice acting was amazing. the game it's self was so so and you loose a point for the advertisement i don't care if you have any control over it i don't want to see fucking commericals on a flash game


like same thing as knightfall or watever but ok
wats dif between caracters?
interesting bounce thing

Story + Art + Animation = Success

I never write a review before I finish a game. But in this case I was too nervous to finish this game. Not because it was too difficult, (it's not actually you just have to think couple moves ahead) but it made me think of Knightfall 2.

In that review I stated that the animation and art could be better. And now I see that I was right about thinking that Megadev can create better art and animation. But I was really nervous when I saw that this is an older game then Knightfall 2. So I have a question: You have a brilliant idea about a game. (with the tetris like bricks) You can create good art and perfect animation but still you wont use them in your new game? Why? Why make excellent animation in one game and then don't make it even better in your next one?

If Knightfall 1 & 2 were older then Blocksquad everything would have been alright but they're not!

So once more I politely ask Megadev to create a game in which they implement all elements of greatness: Story + Art + Animation. YOU CAN DO IT I KNOW!
If you combine all of this elements you will have an interesting successful game that will become on of the best games on Newgrounds.

My hopes are with you!


I found more interesting Knightfall

Good game

So this was a good game the art was notbad the animation was decent and as for the art as mentioned it's good but wouldn't mind more detail but as a game it's a good game you have here so that's a plus

Some extra details in the art would be magnificent


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Credits & Info

3.77 / 5.00

May 27, 2009
5:31 AM EDT
Puzzles - Other