Block Squad

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Hello all you New Grounders,

Welcome to our latest game, Block Squad, which is something of a re-work of our previous title, Knightfall. As a member of the squad it's your job to save the city from an infestation of pesky blocks, retrieving the city's valuables (such as cats, burgers and ice cream) to unlock the exit to the next level.

On each level you will need to collect a certain amount of items before the exit opens, but you have a limited number of moves in which to do this. To move your squaddie around the board you will have to both remove blocks beneath them and rotate the board. Blocks can be removed from the board simply by clicking to highlight them, then clicking again to clear them. Removing groups of 3 or more blocks will only cost you one move, removing a pair of blocks will cost you 2 moves, and removing a single block will cost you 4, so make every move count! The board itself can be rotated by clicking the arrow on either side of it, or by using the left arrow, 'A' or 'Z' keys to rotate left, and the right arrow, 'S' or 'X' keys to rotate right.

Points are awarded for completing a level quickly and efficiently, but the biggest bonuses are to be had by collecting as many items as possible. The metal blocks can't be cleared and are generally a bit of a nuisance, but nothing more. The key to success is realising that you don't necessarily have to move your squaddie, rather that you can move items or indeed the exit instead.

Finally, you can also use 'Esc' or 'P' to pause the game if you fancy a breather, and 'F' to enter full-screen mode. Hope you enjoy the game and please let us know what you think of it!

Nice one,

The Megadev team.

*** UPDATE ***
Thanks for the slot on the front page Tom and everyone else at NG! :-) Just uploaded a new version which features a new and hopefully better tutorial - thanks for all the great feedback so far!


Didn't care for it.

It seemed like a cool game, but I really couldn't get into it, I don't really have any suggestions, except maybe make it so the girl doesn't cry like a bitch when you lose.

Very well made game

Very professional. great graphics and didn't find any bugs.

Fantastic Puzzle

This game took me back to the days of old favorites like Bust a Move. The gameplay is great, and while I don't usually like anime-style graphics, these were well done and fit the spirit of it.
I think there should be an option to continue from the level you were on; keep in mind that we aren't paying you a quarter each time you play. However, this didn't detract from the fun in any meaningful way.

Great work!


That was the most fun I've ever gotten out of a puzzle game so far!

This should go on DS!

Good job guys!

Nifty little game

It puts a nice twist on the whole block clicking matching disappearing concept. The two main characters were nicely animated.

I particularly love all the small little treats that you added to the animation of the game like how the faces of the blocks change when you're nearing the end of your moves and the casual winks they give you every now and then. And also animating the main character when he falls through those gaps was a neat touch.

The idea of it also adds an element of strategy to the game, making you think of ways to save moves instead of just clicking the easy way to the items and exit (1 block = 4 moves!! Ouch!)

Not sure what the 'adventure' bit was all about. I was pass stage two and it didn't feel like any 'adventure' to me. Not sure if you were intending to add backstory or something to this, but that's in a sense misleading.

I think this game could do with a few more items that help to the strategy of it all. For example you could add items that give back an extra move or so. That way you could actually plan a route to an item that bypasses this 'powerup' and you don't lose a move. That way someone could actually plan to get all items instead of 'risking' it. The addition of the metal blocks was a neat idea, and you should certainly expand on that by creating different kind of blocks. maybe a colour changing one so every move you make it swaps colour.

I'm rating this high because I love all the neat little things that you put in it to make it that much more pleasant. And a very good choice of music too. Add some extra little touches and this is gold. Well done.

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Megadev responds:

That's a nice review and you made some great suggestions - I particularly like the idea of being able to 'gain' moves by collecting a powerup; wish we'd thought of that! :-) I certainly think the instructions are causing problems for some people and we may try to do something about it, but given that the game is to be translated in to several languages (including Finnish and Chinese), then I hope people can appreciate why we tried to keep the instructions minimal. If we ever get to do an update or make a sequel then we'll certainly take your comments on board - thanks for taking the time to write such a thorough review. :-)



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Credits & Info

3.77 / 5.00

May 27, 2009
5:31 AM EDT
Puzzles - Other